openmohaa/code/gamespy/q_gamespy.h
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Implement multi-master queries and heartbeats (#717)
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00

42 lines
1.4 KiB
C

/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// q_gamespy.h -- Common game-specific GameSpy code shared between client and server
#pragma once
#include "../qcommon/q_shared.h"
typedef struct {
const char *host;
int queryport;
int hbport;
} master_entry_t;
void Com_InitGameSpy();
qboolean Com_RefreshGameSpyMasters();
unsigned int Com_GetNumMasterEntries();
void Com_GetMasterEntry(int index, master_entry_t* entry);
const char *Com_GetMasterHost();
int Com_GetMasterQueryPort();
int Com_GetMasterHeartbeatPort();