openmohaa/code/gamespy/common/ps2/gsSocketPs2.c
2023-02-04 21:00:01 +01:00

78 lines
No EOL
2.5 KiB
C

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#include "../gscommon.h"
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// INSOCK
#if defined(INSOCK)
#define INSOCK_MAX_UDP_BUFSIZE 8000000 // default max
#define INSOCK_MAX_TCP_BUFSIZE 32000
extern sceSifMClientData gGSIInsockClientData;
extern u_int gGSIInsockSocketBuffer[NETBUFSIZE] __attribute__((aligned(64)));
// NOT FULLY IMPLEMENTED
int SetReceiveBufferSize(SOCKET sock, int size)
{return -1; GSI_UNUSED(sock); GSI_UNUSED(size); }
// NOT FULLY IMPLEMENTED
int SetSendBufferSize(SOCKET sock, int size)
{return -1; GSI_UNUSED(sock); GSI_UNUSED(size); }
int GetReceiveBufferSize(SOCKET sock)
{return NETBUFSIZE; GSI_UNUSED(sock); }
int GetSendBufferSize(SOCKET sock)
{return NETBUFSIZE; GSI_UNUSED(sock); }
// Poll socket for Send, Recv and Except
int GSISocketSelect(SOCKET theSocket, int* theReadFlag, int* theWriteFlag, int* theExceptFlag)
{
int result = 0;
sceInetPollFd_t aPollFdSet;
// Init the flags to 0
if ((theReadFlag != NULL))
*theReadFlag = 0;
if ((theWriteFlag != NULL))
*theWriteFlag = 0;
if ((theExceptFlag != NULL))
*theExceptFlag = 0;
// Setup the fd set
aPollFdSet.cid = theSocket; // the socket
aPollFdSet.events = 0; // events in
aPollFdSet.revents = 0; // events out
if (theReadFlag != NULL) aPollFdSet.events |= sceINET_POLLIN;
if (theWriteFlag != NULL) aPollFdSet.events |= sceINET_POLLOUT;
if (theExceptFlag != NULL) aPollFdSet.events |= sceINET_POLLERR;
// Poll the fds
// 1 fds, 0 ms timeout
result = sceInsockPoll(&aPollFdSet, 1, 0);
if (result > 0)
{
// If the Flag is valid, set the return value
if ((theReadFlag != NULL))
*theReadFlag = (aPollFdSet.revents & sceINET_POLLIN) ? 1:0;
if ((theWriteFlag != NULL))
*theWriteFlag = (aPollFdSet.revents & sceINET_POLLOUT) ? 1:0;
if ((theExceptFlag != NULL))
*theExceptFlag = (aPollFdSet.revents & sceINET_POLLERR) ? 1:0;
}
return result;
}
// shutdown needs to have a timeout that can be done
// right before shutting down
int gsiShutdown(SOCKET s, int how)
{
// set the shutdown timeout to thirty milliseconds based on most games running
// thirty frames per second (33ms rounded down to 30)
sceInsockSetShutdownTimeout(s, 30);
return sceInsockShutdown(s, how);
}
#endif