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62 lines
2 KiB
C
62 lines
2 KiB
C
/*
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GameSpy Voice2 SDK
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Dan "Mr. Pants" Schoenblum
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dan@gamespy.com
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Copyright 2004 GameSpy Industries, Inc
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devsupport@gamespy.com
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http://gamespy.net
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*/
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#ifndef _GV_SPEEX_H_
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#define _GV_SPEEX_H_
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#include "gvMain.h"
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/*
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8000kHz
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quality: samplesPerFrame encodedFrameSize bitsPerSecond
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0: 160 6 2150
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1: 160 10 3950
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2: 160 15 5950
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3: 160 20 8000
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4: 160 20 8000
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5: 160 28 11000
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6: 160 28 11000
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7: 160 38 15000
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8: 160 38 15000
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9: 160 46 18200
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10: 160 62 24600
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16000kHz
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quality: samplesPerFrame encodedFrameSize bitsPerSecond
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0: 320 10 3950
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1: 320 15 5750
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2: 320 20 7750
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3: 320 25 9800
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4: 320 32 12800
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5: 320 42 16800
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6: 320 52 20600
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7: 320 60 23800
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8: 320 70 27800
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9: 320 86 34200
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10: 320 106 42200
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*/
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GVBool gviSpeexInitialize(int quality, GVRate sampleRate);
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void gviSpeexCleanup(void);
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int gviSpeexGetSamplesPerFrame(void);
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int gviSpeexGetEncodedFrameSize(void);
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GVBool gviSpeexNewDecoder(GVDecoderData * data);
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void gviSpeexFreeDecoder(GVDecoderData data);
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void gviSpeexEncode(GVByte * out, const GVSample * in);
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void gviSpeexDecodeAdd(GVSample * out, const GVByte * in, GVDecoderData data);
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void gviSpeexDecodeSet(GVSample * out, const GVByte * in, GVDecoderData data);
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void gviSpeexResetEncoder(void);
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#endif
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