openmohaa/code/gamespy/Voice2/gvFrame.h
2023-02-04 21:00:01 +01:00

51 lines
1,003 B
C

/*
GameSpy Voice2 SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 2004 GameSpy Industries, Inc
devsupport@gamespy.com
http://gamespy.net
*/
#ifndef _GV_FRAME_H_
#define _GV_FRAME_H_
#include "gvMain.h"
// max value for a framestamp
#define GVI_FRAMESTAMP_MAX 0xFFFF
#if defined(_MACOSX)
#define GVI_PRE_DECODE 1
#else
#define GVI_PRE_DECODE 0
#endif
// when allocated, enough memory is allocated to fit an entire
// frame into the m_frame array
typedef struct GVIPendingFrame
{
GVFrameStamp m_frameStamp;
struct GVIPendingFrame * m_next;
// m_frame must be the last member of this struct
#if GVI_PRE_DECODE
GVSample m_frame[1];
#else
GVByte m_frame[1];
#endif
} GVIPendingFrame;
void gviFramesStartup(void);
void gviFramesCleanup(void);
GVIPendingFrame * gviGetPendingFrame(void);
void gviPutPendingFrame(GVIPendingFrame * frame);
// a > b
GVBool gviIsFrameStampGT(GVFrameStamp a, GVFrameStamp b);
// a >= b
GVBool gviIsFrameStampGTE(GVFrameStamp a, GVFrameStamp b);
#endif