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51 lines
1,003 B
C
51 lines
1,003 B
C
/*
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GameSpy Voice2 SDK
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Dan "Mr. Pants" Schoenblum
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dan@gamespy.com
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Copyright 2004 GameSpy Industries, Inc
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devsupport@gamespy.com
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http://gamespy.net
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*/
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#ifndef _GV_FRAME_H_
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#define _GV_FRAME_H_
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#include "gvMain.h"
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// max value for a framestamp
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#define GVI_FRAMESTAMP_MAX 0xFFFF
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#if defined(_MACOSX)
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#define GVI_PRE_DECODE 1
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#else
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#define GVI_PRE_DECODE 0
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#endif
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// when allocated, enough memory is allocated to fit an entire
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// frame into the m_frame array
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typedef struct GVIPendingFrame
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{
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GVFrameStamp m_frameStamp;
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struct GVIPendingFrame * m_next;
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// m_frame must be the last member of this struct
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#if GVI_PRE_DECODE
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GVSample m_frame[1];
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#else
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GVByte m_frame[1];
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#endif
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} GVIPendingFrame;
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void gviFramesStartup(void);
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void gviFramesCleanup(void);
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GVIPendingFrame * gviGetPendingFrame(void);
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void gviPutPendingFrame(GVIPendingFrame * frame);
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// a > b
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GVBool gviIsFrameStampGT(GVFrameStamp a, GVFrameStamp b);
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// a >= b
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GVBool gviIsFrameStampGTE(GVFrameStamp a, GVFrameStamp b);
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#endif
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