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502 lines
11 KiB
C++
502 lines
11 KiB
C++
// TitlePage.cpp : implementation file
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//
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#include "stdafx.h"
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#include "PeerLobby.h"
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#include "TitlePage.h"
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#include "LobbyWizard.h"
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#include "ConnectPage.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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CTitlePage * TitlePage;
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#define COL_NAME 0
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#define COL_NUM_WAITING 1
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#define COL_MAX_WAITING 2
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#define COL_NUM_GAMES 3
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#define COL_NUM_PLAYING 4
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/////////////////////////////////////////////////////////////////////////////
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// CTitlePage property page
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IMPLEMENT_DYNCREATE(CTitlePage, CPropertyPage)
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CTitlePage::CTitlePage() : CPropertyPage(CTitlePage::IDD)
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{
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//{{AFX_DATA_INIT(CTitlePage)
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m_message = _T("");
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//}}AFX_DATA_INIT
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}
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CTitlePage::~CTitlePage()
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{
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}
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void CTitlePage::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTitlePage)
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DDX_Control(pDX, IDC_GROUPS, m_groups);
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DDX_Control(pDX, IDC_PLAYERS, m_players);
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DDX_Control(pDX, IDC_CHAT_WINDOW, m_chatWindow);
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DDX_Text(pDX, IDC_MESSAGE, m_message);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTitlePage, CPropertyPage)
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//{{AFX_MSG_MAP(CTitlePage)
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ON_NOTIFY(NM_CLICK, IDC_GROUPS, OnClickGroups)
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ON_NOTIFY(NM_DBLCLK, IDC_GROUPS, OnDblclkGroups)
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ON_NOTIFY(LVN_BEGINDRAG, IDC_GROUPS, OnBegindragGroups)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTitlePage message handlers
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// Used to list the players in the title room.
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//////////////////////////////////////////////
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static void EnumTitlePlayersCallback
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(
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PEER peer,
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PEERBool success,
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RoomType roomType,
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int index,
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const char * nick,
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int flags,
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void * param
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)
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{
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if(!success)
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{
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Wizard->MessageBox("Error listing title-room players.");
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return;
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}
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if(index == -1)
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return;
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TitlePage->UpdatePlayerPing(nick, 9999);
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GSI_UNUSED(peer);
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GSI_UNUSED(flags);
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GSI_UNUSED(roomType);
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GSI_UNUSED(param);
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}
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// Called when the join is complete (successful or unsuccessful).
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/////////////////////////////////////////////////////////////////
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static PEERBool joinSuccess;
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static void JoinTitleRoomCallback
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(
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PEER peer,
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PEERBool success,
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PEERJoinResult result,
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RoomType roomType,
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void * param
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)
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{
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joinSuccess = success;
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if(success)
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{
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//PEERSTART
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// List the players in the room.
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////////////////////////////////
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peerEnumPlayers(Wizard->m_peer, TitleRoom, EnumTitlePlayersCallback, NULL);
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//PEERSTOP
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}
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GSI_UNUSED(peer);
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GSI_UNUSED(param);
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GSI_UNUSED(roomType);
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GSI_UNUSED(result);
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}
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static void ListGroupRoomsCallback
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(
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PEER peer,
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PEERBool success,
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int groupID,
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SBServer server,
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const char * name,
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int numWaiting,
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int maxWaiting,
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int numGames,
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int numPlaying,
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void * param
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)
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{
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// Check for failure.
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/////////////////////
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if(!success)
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{
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Wizard->MessageBox("Listing groups failed!");
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Wizard->EndDialog(IDOK);
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return;
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}
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// Check for done.
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//////////////////
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if(groupID == 0)
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return;
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CListCtrl * groups = &TitlePage->m_groups;
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int nIndex = groups->InsertItem(LVIF_TEXT | LVIF_PARAM,
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0,
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name,
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0, 0,
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0,
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(LPARAM)groupID);
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if(nIndex == -1)
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return;
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LV_ITEM item;
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CString str;
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item.mask = LVIF_TEXT;
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item.iItem = nIndex;
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item.iSubItem = COL_NUM_WAITING;
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str.Format("%d", numWaiting);
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item.pszText = (LPSTR)(LPCSTR)str;
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groups->SetItem(&item);
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item.iSubItem = COL_MAX_WAITING;
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str.Format("%d", maxWaiting);
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item.pszText = (LPSTR)(LPCSTR)str;
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groups->SetItem(&item);
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item.iSubItem = COL_NUM_GAMES;
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str.Format("%d", numGames);
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item.pszText = (LPSTR)(LPCSTR)str;
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groups->SetItem(&item);
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item.iSubItem = COL_NUM_PLAYING;
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str.Format("%d", numPlaying);
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item.pszText = (LPSTR)(LPCSTR)str;
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groups->SetItem(&item);
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GSI_UNUSED(peer);
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GSI_UNUSED(param);
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GSI_UNUSED(server);
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}
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BOOL CTitlePage::OnSetActive()
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{
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// Show the back and next buttons.
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//////////////////////////////////
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Wizard->SetWizardButtons(PSWIZB_BACK);
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// Rename the next button.
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//////////////////////////
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::SetWindowText(Wizard->m_nextButtonWnd, "&Join >");
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// Clear the groups list.
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/////////////////////////
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m_groups.DeleteAllItems();
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// Clear the chat log.
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//////////////////////
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m_chatWindow.ResetContent();
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//PEERSTART
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// Join the title room.
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///////////////////////
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Wizard->StartHourglass();
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peerJoinTitleRoom(Wizard->m_peer, NULL, JoinTitleRoomCallback, NULL, PEERTrue);
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Wizard->StopHourglass();
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if(!joinSuccess)
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{
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MessageBox("Error joining the title room.");
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return FALSE;
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}
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// Start listing group rooms.
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/////////////////////////////
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peerListGroupRooms(Wizard->m_peer, "", ListGroupRoomsCallback, NULL, PEERFalse);
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//PEERSTOP
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return CPropertyPage::OnSetActive();
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}
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BOOL CTitlePage::OnKillActive()
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{
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// Reset the "next" button's name.
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//////////////////////////////////
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::SetWindowText(Wizard->m_nextButtonWnd, "&Next >");
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// Clear the player's.
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/////////////////////
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m_players.DeleteAllItems();
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//PEERSTART
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// Leave the title room.
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////////////////////////
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if(Wizard->m_peer)
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peerLeaveRoom(Wizard->m_peer, TitleRoom, NULL);
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//PEERSTOP
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return CPropertyPage::OnKillActive();
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}
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LRESULT CTitlePage::OnWizardNext()
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{
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// Update vars.
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///////////////
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UpdateData();
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// Make sure something was selected.
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////////////////////////////////////
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int nIndex = m_groups.GetSelectionMark();
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if(nIndex == -1)
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{
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MessageBox("You must have a group selected.");
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return -1;
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}
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// Join the group.
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//////////////////
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JoinGroup(nIndex);
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return (LRESULT)GROUP_PAGE;
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}
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BOOL CTitlePage::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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// Set the groups columns.
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//////////////////////////
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m_groups.InsertColumn(COL_NAME, "Group", LVCFMT_LEFT, 90);
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m_groups.InsertColumn(COL_NUM_WAITING, "Num Waiting", LVCFMT_LEFT, 75);
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m_groups.InsertColumn(COL_MAX_WAITING, "Max Waiting", LVCFMT_LEFT, 75);
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m_groups.InsertColumn(COL_NUM_GAMES, "Num Games", LVCFMT_LEFT, 75);
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m_groups.InsertColumn(COL_NUM_PLAYING, "Num Playing", LVCFMT_LEFT, 75);
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ListView_SetExtendedListViewStyle(m_groups.m_hWnd,LVS_EX_FULLROWSELECT);
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// Set the players columns.
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///////////////////////////
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m_players.InsertColumn(COL_NAME, "Player", LVCFMT_LEFT, 120);
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return TRUE;
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}
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// Find the index of a player in the list by its nick.
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//////////////////////////////////////////////////////
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int CTitlePage::FindPlayer(const char *nick)
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{
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// Always deal in lower-case.
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/////////////////////////////
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CString loweredNick = nick;
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loweredNick.MakeLower();
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nick = loweredNick;
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// Look for this player.
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////////////////////////
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LVFINDINFO findInfo;
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findInfo.flags = LVFI_STRING;
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findInfo.psz = nick;
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// Find the player.
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///////////////////
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int nIndex = m_players.FindItem(&findInfo);
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return nIndex;
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}
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// Updates the player's ping in the player list, and adds the player
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// if its not on the list.
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////////////////////////////////////////////////////////////////////
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void CTitlePage::UpdatePlayerPing(const char *nick, int ping)
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{
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LVITEM item;
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// Is this us?
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//////////////
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if(strcasecmp(nick, ConnectPage->m_nick) == 0)
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ping = 0;
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// Always deal in lower-case.
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/////////////////////////////
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CString loweredNick = nick;
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loweredNick.MakeLower();
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nick = loweredNick;
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// Find the player.
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///////////////////
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int nIndex = FindPlayer(nick);
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// Check for a new nick.
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////////////////////////
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if(nIndex == -1)
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{
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item.iItem = 0;
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item.iSubItem = 0;
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item.mask = LVIF_TEXT;
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item.pszText = (char *)nick;
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nIndex = m_players.InsertItem(&item);
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if(nIndex == -1)
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return;
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}
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#if 0
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// Add the ping.
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////////////////
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char intValue[16];
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sprintf(intValue, "%d", ping);
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item.iItem = nIndex;
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item.iSubItem = 1;
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item.mask = LVIF_TEXT;
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item.pszText = intValue;
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m_players.SetItem(&item);
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#endif
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}
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// Remove the player from the list.
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///////////////////////////////////
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void CTitlePage::RemovePlayer(const char * nick)
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{
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// Always deal in lower-case.
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/////////////////////////////
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CString loweredNick = nick;
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loweredNick.MakeLower();
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nick = loweredNick;
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// Find the player.
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///////////////////
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int nIndex = FindPlayer(nick);
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// Remove it.
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/////////////
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m_players.DeleteItem(nIndex);
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}
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// Change a nick in the player list.
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////////////////////////////////////
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void CTitlePage::ChangePlayerNick(const char * oldNick, const char * newNick)
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{
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// Always deal in lower-case.
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/////////////////////////////
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CString loweredNick = oldNick;
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loweredNick.MakeLower();
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oldNick = loweredNick;
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loweredNick = newNick;
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loweredNick.MakeLower();
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newNick = loweredNick;
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// Find the player.
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///////////////////
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int nIndex = FindPlayer(oldNick);
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// Update the nick.
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///////////////////
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LVITEM item;
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item.iItem = nIndex;
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item.iSubItem = 0;
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item.mask = LVIF_TEXT;
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item.pszText = (char *)newNick;
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m_players.SetItem(&item);
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}
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// Does the actual chat message sending.
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////////////////////////////////////////
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void CTitlePage::SendMessage()
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{
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UpdateData();
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// Ignore blank message.
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////////////////////////
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if(m_message == "")
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return;
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//PEERSTART
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// Send it.
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///////////
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peerMessageRoom(Wizard->m_peer, TitleRoom, m_message, NormalMessage);
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//PEERSTOP
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// Clear it.
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////////////
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m_message = "";
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UpdateData(FALSE);
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}
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// Join a group.
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////////////////
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void CTitlePage::OnDblclkGroups(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NMHEADER * header = (NMHEADER *)pNMHDR;
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// If something was double-clicked, join it.
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////////////////////////////////////////////
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if(header->iItem != -1)
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JoinGroup(header->iItem);
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*pResult = 0;
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}
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// Handle group list clicks.
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////////////////////////////
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void CTitlePage::OnClickGroups(NMHDR* pNMHDR, LRESULT* pResult)
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{
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// Enable/Disable join based on if something is selected.
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/////////////////////////////////////////////////////////
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BOOL enable = (m_groups.GetSelectedCount() > 0);
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::EnableWindow(Wizard->m_nextButtonWnd, enable);
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*pResult = 0;
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GSI_UNUSED(pNMHDR);
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}
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void CTitlePage::OnBegindragGroups(NMHDR* pNMHDR, LRESULT* pResult)
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{
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// Treat this like a click.
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// (OnClick() isn't called for "drags".
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///////////////////////////////////////
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OnClickGroups(pNMHDR, pResult);
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}
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// Called when the join is complete (successful or unsuccessful).
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/////////////////////////////////////////////////////////////////
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static void JoinGroupRoomCallback
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(
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PEER peer,
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PEERBool success,
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PEERJoinResult result,
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RoomType roomType,
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void * param
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)
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{
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joinSuccess = success;
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GSI_UNUSED(roomType);
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GSI_UNUSED(peer);
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GSI_UNUSED(param);
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GSI_UNUSED(result);
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}
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// Join a group based on its index in the groups list.
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//////////////////////////////////////////////////////
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void CTitlePage::JoinGroup(int nIndex)
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{
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// Get the group ID.
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/////////////////////////
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int groupID = (int)m_groups.GetItemData(nIndex);
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ASSERT(groupID);
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//PEERSTART
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// Join the group room.
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///////////////////////
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Wizard->StartHourglass();
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peerJoinGroupRoom(Wizard->m_peer, groupID, JoinGroupRoomCallback, NULL, PEERTrue);
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Wizard->StopHourglass();
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if(!joinSuccess)
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{
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MessageBox("Error joining the group room.");
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return;
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}
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//PEERSTOP
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// Goto the group room page.
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////////////////////////////
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Wizard->SetActivePage(GROUP_PAGE);
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}
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