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https://github.com/openmoh/openmohaa.git
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68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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int iFlags;
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char szName[64];
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} soundSfx_t;
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typedef struct {
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qboolean bPlaying;
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int iStatus;
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soundSfx_t sfx;
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int iEntNum;
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int iEntChannel;
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float vOrigin[3];
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float fVolume;
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int iBaseRate;
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float fNewPitchMult;
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float fMinDist;
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float fMaxDist;
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int iStartTime;
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int iTime;
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int iNextCheckObstructionTime;
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int iEndTime;
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int iFlags;
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int iOffset;
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int iLoopCount;
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} channelbasesavegame_t;
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typedef struct {
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channelbasesavegame_t Channels[MAX_CHANNELS];
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} soundsystemsavegame_t;
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void S_ChannelFree_Callback(channel_t* v);
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void S_LoadData(soundsystemsavegame_t* pSave);
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void S_SaveData(soundsystemsavegame_t* pSave);
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void S_ReLoad(soundsystemsavegame_t* pSave);
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extern qboolean s_bSoundPaused;
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#ifdef __cplusplus
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}
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#endif
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