/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cl_ui.h" CLASS_DECLARATION(UIListCtrl, UIFAKKLoadGameClass, NULL) { {NULL, NULL} }; UIFAKKLoadGameClass::UIFAKKLoadGameClass() { // FIXME: stub } void UIFAKKLoadGameClass::UpdateUIElement(void) { // FIXME: stub } void UIFAKKLoadGameClass::SetupFiles(void) { // FIXME: stub } void UIFAKKLoadGameClass::SelectGame(Event *ev) { // FIXME: stub } void UIFAKKLoadGameClass::RemoveGame(Event *ev) { // FIXME: stub } void UIFAKKLoadGameClass::NoDeleteGame(Event *ev) { // FIXME: stub } void UIFAKKLoadGameClass::DeleteGame(Event *ev) { // FIXME: stub } void UIFAKKLoadGameClass::LoadGame(Event *ev) { // FIXME: stub } void UIFAKKLoadGameClass::SaveGame(Event *ev) { // FIXME: stub } qboolean UIFAKKLoadGameClass::KeyEvent(int key, unsigned int time) { // FIXME: stub return qfalse; } void UI_SetupFiles(void) { // FIXME: stub }