#include "consoleevent.h" #include "g_local.h" //=============================== // ConsoleEvent //=============================== MEM_BlockAlloc ConsoleEvent_allocator; CLASS_DECLARATION(Event, ConsoleEvent, NULL) { { NULL, NULL } }; /* ======================= new ConsoleEvent ======================= */ void* ConsoleEvent::operator new(size_t size) { return ConsoleEvent_allocator.Alloc(); } /* ======================= delete ptr ======================= */ void ConsoleEvent::operator delete(void* ptr) { ConsoleEvent_allocator.Free(ptr); } /* ======================= ConsoleEvent ======================= */ ConsoleEvent::ConsoleEvent(void) { m_consoleedict = NULL; } /* ======================= SetConsoleEdict ======================= */ void ConsoleEvent::SetConsoleEdict(gentity_t* edict) { m_consoleedict = edict; } /* ======================= GetConsoleEdict ======================= */ gentity_t* ConsoleEvent::GetConsoleEdict(void) { if (m_consoleedict) return m_consoleedict; return g_entities; } /* ======================= ErrorInternal ======================= */ void ConsoleEvent::ErrorInternal(Listener* l, str text) { gentity_t* edict = GetConsoleEdict(); str eventname = getName(); gi.DPrintf("^~^~^ Game ( Event '%s', Client '%s' ) : %s\n", eventname.c_str(), edict->client ? edict->client->pers.netname : "", text.c_str()); gi.SendServerCommand(GetConsoleEdict() - g_entities, "print \"Console: '%s' : %s\n\"", eventname.c_str(), text.c_str()); }