/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // game.cpp : TU Level. #include "level.h" Level level; void Level::setTime( int levelTime ) { svsTime = levelTime; inttime = levelTime - svsStartTime; svsFloatTime = levelTime / 1000.0f; time = inttime / 1000.0f; } void Level::setFrametime( int frametime ) { intframetime = frametime; this->frametime = frametime / 1000.0f; } CLASS_DECLARATION( Listener, Level, NULL ) { { NULL, NULL } };