/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "../renderer/tr_local.h" #include "../qcommon/qcommon.h" /* ================= GLimp_SetGamma ================= */ void GLimp_SetGamma(unsigned char red[256], unsigned char green[256], unsigned char blue[256]) { Uint16 table[3][256]; int i, j; if(!glConfig.deviceSupportsGamma || r_ignorehwgamma->integer) return; for(i = 0; i < 256; i++) { table[0][i] = (((Uint16) red[i]) << 8) | red[i]; table[1][i] = (((Uint16) green[i]) << 8) | green[i]; table[2][i] = (((Uint16) blue[i]) << 8) | blue[i]; } #if 0 //def _WIN32 #include // Win2K and newer put this odd restriction on gamma ramps... { OSVERSIONINFO vinfo; vinfo.dwOSVersionInfoSize = sizeof(vinfo); GetVersionEx(&vinfo); if(vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT) { ri.Printf(PRINT_DEVELOPER, "performing gamma clamp.\n"); for(j = 0; j < 3; j++) { for(i = 0; i < 128; i++) { if(table[j][i] > ((128 + i) << 8)) table[j][i] = (128 + i) << 8; } if(table[j][127] > 254 << 8) table[j][127] = 254 << 8; } } } #endif // enforce constantly increasing for(j = 0; j < 3; j++) { for(i = 1; i < 256; i++) { if(table[j][i] < table[j][i - 1]) table[j][i] = table[j][i - 1]; } } SDL_SetGammaRamp(table[0], table[1], table[2]); }