/* =========================================================================== Copyright (C) 2008 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // object.h: Object (used by common TIKIs) #ifndef __OBJECT_H__ #define __OBJECT_H__ #if defined ( GAME_DLL ) || defined ( CGAME_DLL ) #include "animate.h" class Object : public Animate { public: CLASS_PROTOTYPE( Object ); }; #else #include "simpleentity.h" class Object : public SimpleEntity { public: CLASS_PROTOTYPE( Object ); }; #endif #endif /* __OBJECT_H__ */