/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "ui_local.h" CLASS_DECLARATION( UIWidget, UIList, NULL ) { { &W_LeftMouseDown, &UIList::Pressed }, { &W_LeftMouseUp, &UIList::Released }, { &EV_Layout_AddListItem, &UIList::LayoutAddListItem }, { NULL, NULL } }; UIList::UIList() { m_arrow_width = 15.0; m_arrow_width = 0.0; m_currentItem = 0; m_next_arrow_region = 0; m_prev_arrow_region = 0; m_prev_arrow_depressed = 0; m_next_arrow_depressed = 0; AllowActivate(true); m_prev_arrow = uWinMan.RegisterShader("gfx/2d/arrow_left.tga"); if (!m_prev_arrow) { uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_left.tga"); } m_next_arrow = uWinMan.RegisterShader("gfx/2d/arrow_right.tga"); if (!m_next_arrow) { uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_right.tga"); } } UIList::~UIList() { for (int i = m_itemlist.NumObjects(); i > 0; i--) { UIListItem* item = m_itemlist.ObjectAt(i); m_itemlist.RemoveObjectAt(i); delete item; } if (m_prev_arrow_region) delete m_prev_arrow_region; if (m_next_arrow_region) delete m_next_arrow_region; } void UIList::Draw ( void ) { // FIXME: stub } qboolean UIList::KeyEvent ( int key, unsigned int time ) { switch (key) { case K_RIGHTARROW: ScrollNext(); UpdateData(); if (m_commandhandler) { m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL); } return qtrue; case K_LEFTARROW: ScrollPrev(); UpdateData(); if (m_commandhandler) { m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL); } return qtrue; default: return qfalse; } } void UIList::CharEvent ( int ch ) { } void UIList::Pressed ( Event *ev ) { // FIXME: stub } void UIList::Released ( Event *ev ) { // FIXME: stub } void UIList::ScrollNext ( void ) { m_currentItem++; if (m_currentItem > m_itemlist.NumObjects()) { m_currentItem = m_itemlist.NumObjects(); } } void UIList::ScrollPrev ( void ) { m_currentItem--; if (m_currentItem < 1) { m_currentItem = 1; } } void UIList::FrameInitialized ( void ) { m_prev_arrow_region = new UIRect2D(m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height); m_next_arrow_region = new UIRect2D(m_clippedframe.size.width - m_arrow_width + m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height); } void UIList::LayoutAddListItem ( Event *ev ) { // FIXME: stub } void UIList::AddItem ( str item, str alias ) { // FIXME: stub } void UIList::UpdateUIElement ( void ) { // FIXME: stub } void UIList::UpdateData ( void ) { // FIXME: stub } CLASS_DECLARATION( UIList, UIListIndex, NULL ) { { NULL, NULL } }; qboolean UIListIndex::KeyEvent ( int key, unsigned int time ) { switch (key) { case K_RIGHTARROW: ScrollNext(); UpdateData(); return qtrue; case K_LEFTARROW: ScrollPrev(); UpdateData(); return qtrue; default: return qfalse; } }