/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ammo.h: Base class for all ammunition for entities derived from the Weapon class. #ifndef __AMMO_H__ #define __AMMO_H__ #include "g_local.h" #include "item.h" class AmmoEntity : public Item { public: CLASS_PROTOTYPE( AmmoEntity ); AmmoEntity(); Item *ItemPickup( Entity *other, qboolean add_to_inventory ) override; }; class Ammo : public Class { int amount; int maxamount; str name; int name_index; public: CLASS_PROTOTYPE( Ammo ); Ammo(); Ammo(str name, int amount, int name_index ); void setAmount( int a ); int getAmount( void ); void setMaxAmount( int a ); int getMaxAmount( void ); void setName( str name); str getName( void ); int getIndex( void ); void Archive( Archiver &arc ) override; }; inline void Ammo::Archive ( Archiver &arc ) { Class::Archive( arc ); arc.ArchiveInteger( &amount ); arc.ArchiveInteger( &maxamount ); arc.ArchiveString( &name ); // // name_index not archived, because it is auto-generated by gi.itemindex // if ( arc.Loading() ) { setName( name ); } } #endif /* ammo.h */