/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qfiles.h" #include "q_shared.h" #ifdef __cplusplus extern "C" { #endif void CM_LoadMap( const char *name, qboolean clientload, int *checksum); void CM_ClearMap( void ); clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int contents ); void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); void CM_ModelBoundsFromName( const char *name, vec3_t mins, vec3_t maxs ); byte *CM_VisibilityPointer( void ); void CM_PrintBSPFileSizes( void ); int CM_NumClusters (void); int CM_NumInlineModels( void ); char *CM_EntityString( void ); const char *CM_MapTime( void ); // returns an ORed contents mask int CM_PointContents( const vec3_t p, clipHandle_t model ); int CM_PointBrushNum( const vec3_t p, clipHandle_t model ); int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ); qboolean CM_BoxSightTrace( const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, qboolean cylinder ); qboolean CM_TransformedBoxSightTrace( const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles, qboolean cylinder ); void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, int cylinder ); void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles, int cylinder ); byte *CM_ClusterPVS (int cluster); int CM_PointLeafnum( const vec3_t p ); // only returns non-solid leafs // overflow if return listsize and if *lastLeaf != list[listsize-1] int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *lastLeaf ); int CM_LeafCluster (int leafnum); int CM_LeafArea (int leafnum); void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ); void CM_ResetAreaPortals( void ); void CM_WritePortalState( fileHandle_t f ); void CM_ReadPortalState( fileHandle_t f ); int CM_AreaForPoint( vec3_t vPos ); qboolean CM_AreasConnected( int area1, int area2 ); int CM_WriteAreaBits( byte *buffer, int area ); qboolean CM_inPVS( vec3_t p1, vec3_t p2 ); qboolean CM_LeafInPVS( int leaf1, int leaf2 ); baseshader_t *CM_ShaderPointer( int iShaderNum ); // cm_tag.c int CM_LerpTag( orientation_t *tag, clipHandle_t model, int startFrame, int endFrame, float frac, const char *tagName ); // cm_marks.c int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); // cm_patch.c void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) ); // cm_trace_ldb.cpp const char *CM_GetHitLocationInfo( int i_iLocation, float *o_fRadius, vec3_t o_vOffset ); const char *CM_GetHitLocationInfoSecondary( int i_iLocation, float *o_fRadius, vec3_t o_vOffset ); // cm_trace_obfuscation.cpp float CM_VisualObfuscation(const vec3_t start, const vec3_t end); #ifdef __cplusplus } #endif