/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../client/client.h" static cvar_t in_mouse_real; cvar_t* in_mouse = NULL; void IN_Init(void *windowsData) { memset(&in_mouse_real, 0, sizeof(in_mouse_real)); in_mouse_real.integer = 0; in_mouse = &in_mouse_real; } void IN_Restart( void ) { } void IN_Frame (void) { } void IN_Shutdown( void ) { } void Sys_SendKeyEvents (void) { } void Key_KeynameCompletion( void( *callback )( const char *s ) ) { } void IN_Activate(qboolean active) { } void IN_MouseEvent(int mstate) { }