/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "ui_local.h" CLASS_DECLARATION( UIWidget, UILanGameList, NULL ) { { NULL, NULL } }; UILanGameList::UILanGameList() { // FIXME: stub } void UILanGameList::CreateServerWidgets ( void ) { // FIXME: stub } void UILanGameList::DestroyServerWidgets ( void ) { // FIXME: stub } void UILanGameList::RepositionServerWidgets ( void ) { // FIXME: stub } void UILanGameList::DrawNoServers ( UIRect2D frame ) { // FIXME: stub } void UILanGameList::AddColumn ( str sName, UIReggedMaterial *pMaterial, int iWidth, Container *csEntries ) { // FIXME: stub } void UILanGameList::AddNoServer ( void ) { // FIXME: stub } void UILanGameList::UpdateServers ( void ) { // FIXME: stub } void UILanGameList::FrameInitialized ( void ) { // FIXME: stub } void UILanGameList::EventScanNetwork ( Event *ev ) { // FIXME: stub } void UILanGameList::EventScaningNetwork ( Event *ev ) { // FIXME: stub } bool UILanGameList::isDying ( void ) { // FIXME: stub return false; } void UILanGameList::Draw ( void ) { // FIXME: stub } qboolean UILanGameList::KeyEvent ( int key, unsigned int time ) { // FIXME: stub return qfalse; } void UILanGameList::Highlight ( UIWidget *wid ) { // FIXME: stub } void UILanGameList::Connect ( void ) { // FIXME: stub } void UILanGameList::EventConnect ( Event *ev ) { // FIXME: stub } void UILanGameList::PlayEnterSound ( void ) { // FIXME: stub } qboolean UILanGameList::SetActiveRow ( UIWidget *w ) { // FIXME: stub return qfalse; } void UILanGameList::Realign ( void ) { // FIXME: stub } CLASS_DECLARATION( UILabel, UILanGameListLabel, NULL ) { { NULL, NULL } }; UILanGameListLabel::UILanGameListLabel() { } UILanGameListLabel::UILanGameListLabel ( UILanGameList *list ) { } void UILanGameListLabel::Pressed ( Event *ev ) { } void UILanGameListLabel::Unpressed ( Event *ev ) { }