/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_light.c #include "tr_local.h" #define DLIGHT_AT_RADIUS 16 // at the edge of a dlight's influence, this amount of light will be added #define DLIGHT_MINIMUM_RADIUS 16 // never calculate a range less than this to prevent huge light numbers typedef struct { dlight_t *dl; float power; vec3_t origin; } incidentLight_t; typedef struct { int dlightMap; int allocated[LIGHTMAP_SIZE]; byte lightmap_buffer[LIGHTMAP_SIZE * LIGHTMAP_SIZE * 4]; byte* srcBase; byte* dstBase; incidentLight_t lights[32]; int numLights; } dlightInfo_t; typedef struct { vec3_t point; int s; int t; } patchLightBlock_t; dlightInfo_t dli; void R_SetupEntityLightingGrid(trRefEntity_t* ent); qboolean R_DlightSample(byte* src, const vec3_t vec, byte* dst); qboolean R_AllocLMBlock(int w, int h, int* x, int* y); static int R_RecursiveDlightPatch(patchLightBlock_t* plb) { patchLightBlock_t cut[4]; qboolean added; int index; if (plb[0].s < plb[1].s - 1) { cut[0] = plb[0]; cut[2] = plb[2]; VectorAdd(plb[0].point, plb[1].point, cut[1].point); VectorScale(cut[1].point, 0.5f, cut[1].point); VectorAdd(plb[2].point, plb[3].point, cut[3].point); VectorScale(cut[3].point, 0.5f, cut[3].point); cut[3].s = (plb[0].s + plb[1].s) >> 1; cut[1].s = cut[3].s; cut[1].t = plb[0].t; cut[3].t = plb[2].t; added = R_RecursiveDlightPatch(cut); cut[0] = cut[1]; cut[2] = cut[3]; index = 1; } else if (plb[0].t < plb[2].t - 1) { cut[0] = plb[0]; cut[1] = plb[1]; VectorAdd(plb[0].point, plb[2].point, cut[2].point); VectorScale(cut[2].point, 0.5f, cut[2].point); VectorAdd(plb[1].point, plb[3].point, cut[3].point); VectorScale(cut[3].point, 0.5f, cut[3].point); cut[3].t = (plb[0].t + plb[2].t) >> 1; cut[2].t = cut[3].t; cut[2].s = plb[0].s; cut[3].s = plb[1].s; added = R_RecursiveDlightPatch(cut); cut[0] = cut[2]; cut[1] = cut[3]; index = 2; } else { return R_DlightSample( &dli.srcBase[(LIGHTMAP_SIZE * 3) + plb[0].s * 3], plb[0].point, &dli.dstBase[(LIGHTMAP_SIZE * 4) + plb[0].s * 4] ); } cut[index] = plb[index]; cut[3] = plb[3]; return R_RecursiveDlightPatch(cut) + added; } int R_RealDlightPatch(srfGridMesh_t* srf, int dlightBits) { int x, y; int i, j; int i2, j2; int steps[2][2]; dlight_t* dl; qboolean added; float* origin; drawVert_t* dv; if (!srf->lmHeight || !srf->lmWidth) { srf->dlightMap[tr.smpFrame] = 0; return 0; } dli.numLights = 0; for (i = 0; i < tr.refdef.num_dlights; i++) { if (!(dlightBits & (1 << i))) { continue; } dl = &tr.refdef.dlights[i]; if (dl->origin[0] + dl->radius < srf->meshBounds[0][0] || dl->origin[0] - dl->radius > srf->meshBounds[1][0] || dl->origin[1] + dl->radius < srf->meshBounds[0][1] || dl->origin[1] - dl->radius > srf->meshBounds[1][1] || dl->origin[2] + dl->radius < srf->meshBounds[0][2] || dl->origin[2] - dl->radius > srf->meshBounds[1][2]) { dlightBits &= ~(1 << i); continue; } VectorCopy(dl->transformed, dli.lights[dli.numLights].origin); dli.lights[dli.numLights].dl = dl; dli.lights[dli.numLights].power = 1.f / dl->radius; dli.numLights++; } if (!dli.numLights) { srf->dlightMap[tr.smpFrame] = 0; return 0; } if (!R_AllocLMBlock(srf->lmWidth, srf->lmHeight, &x, &y)) { srf->dlightMap[tr.smpFrame] = 0; return 0; } dli.srcBase = srf->lmData; dli.dstBase = &dli.lightmap_buffer[y * 4 * LIGHTMAP_SIZE + x * 4]; srf->lightmapOffset[0] = (float)x / LIGHTMAP_SIZE - (float)srf->lmX / LIGHTMAP_SIZE; srf->lightmapOffset[1] = (float)y / LIGHTMAP_SIZE - (float)srf->lmY / LIGHTMAP_SIZE; tr.pc.c_dlightSurfaces++; tr.pc.c_dlightTexels += srf->lmWidth * srf->lmHeight; added = 0; if (srf->verts[srf->width].lightmap[0] != srf->verts[0].lightmap[0]) { if (srf->verts[srf->width].lightmap[0] < srf->verts[0].lightmap[0]) { steps[0][0] = 0; steps[0][1] = -1; } else { steps[0][0] = 0; steps[0][1] = 1; } if (srf->verts[srf->width * (srf->height - 1)].lightmap[1] < srf->verts[0].lightmap[1]) { steps[1][0] = -1; steps[1][1] = 0; } else { steps[1][0] = 1; steps[1][1] = 0; } } else { if (srf->verts[srf->width * (srf->height - 1)].lightmap[0] < srf->verts[0].lightmap[0]) { steps[0][0] = -1; steps[0][1] = 0; } else { steps[0][0] = 1; steps[0][1] = 0; } if (srf->verts[srf->width].lightmap[1] < srf->verts[0].lightmap[1]) { steps[1][0] = 0; steps[1][1] = -1; } else { steps[1][0] = 0; steps[1][1] = -1; } } for (i = 0; i < srf->height; i++) { for (j = 0; j < srf->width; j++) { patchLightBlock_t plb[4]; // // Vert 1 // dv = &srf->verts[i * srf->width + j]; VectorCopy(dv->xyz, plb[0].point); plb[0].s = dv->lightmap[0] * 128.0 - srf->lmX; plb[0].t = dv->lightmap[1] * 128.0 - srf->lmY; i2 = Q_clamp_int(steps[0][0] + i, 0, srf->height - 1); j2 = Q_clamp_int(steps[0][1] + j, 0, srf->width - 1); // // Vert 2 // dv = &srf->verts[srf->width * i2 + j2]; VectorCopy(dv->xyz, plb[1].point); plb[1].s = dv->lightmap[0] * 128.0 - srf->lmX; plb[1].t = dv->lightmap[1] * 128.0 - srf->lmY; i2 = Q_clamp_int(steps[1][0] + i, 0, srf->height - 1); j2 = Q_clamp_int(steps[1][1] + j, 0, srf->width - 1); // // Vert 3 // dv = &srf->verts[srf->width * i2 + j2]; VectorCopy(dv->xyz, plb[2].point); plb[2].s = dv->lightmap[0] * 128.0 - srf->lmX; plb[2].t = dv->lightmap[1] * 128.0 - srf->lmY; i2 = Q_clamp_int(steps[1][0] + steps[0][0] + i, 0, srf->height - 1); j2 = Q_clamp_int(steps[1][1] + steps[0][1] + j, 0, srf->width - 1); // // Vert 4 // dv = &srf->verts[srf->width * i2 + j2]; VectorCopy(dv->xyz, plb[3].point); plb[3].s = dv->lightmap[0] * 128.0 - srf->lmX; plb[3].t = dv->lightmap[1] * 128.0 - srf->lmY; added |= R_RecursiveDlightPatch(plb); } } if (!added) { srf->dlightMap[tr.smpFrame] = 0; return 0; } for (i = 0; i < srf->lmWidth; i++) { dli.allocated[x + i] = srf->lmHeight + y; } srf->dlightMap[tr.smpFrame] = dli.dlightMap + 1; return srf->dlightMap[tr.smpFrame]; } int R_RealDlightFace(srfSurfaceFace_t* srf, int dlightBits) { int x, y; byte* src, * dst; int i, j; vec3_t vec; vec3_t vecStepS, vecStepT; dlight_t* dl; float d; qboolean added; float* origin; if (!srf->lmHeight || !srf->lmWidth) { srf->dlightMap[tr.smpFrame] = 0; return 0; } dli.numLights = 0; for (i = 0; i < tr.refdef.num_dlights; i++) { if (!(dlightBits & (1 << i))) { continue; } dl = &tr.refdef.dlights[i]; d = DotProduct(dl->transformed, srf->plane.normal) - srf->plane.dist; if ((d < 0.f && !r_dlightBacks->integer) || (d > dl->radius || d < -dl->radius)) { // dlight doesn't reach the plane dlightBits &= ~(1 << i); } else { VectorCopy(dl->transformed, dli.lights[dli.numLights].origin); dli.lights[dli.numLights].dl = dl; dli.lights[dli.numLights].power = 1.0 / dl->radius; dli.numLights++; } } if (!dli.numLights) { srf->dlightMap[tr.smpFrame] = 0; return 0; } if (!R_AllocLMBlock(srf->lmWidth, srf->lmHeight, &x, &y)) { srf->dlightMap[tr.smpFrame] = 0; return 0; } src = srf->lmData; dst = &dli.lightmap_buffer[y * 4 * LIGHTMAP_SIZE + x * 4]; srf->lightmapOffset[0] = (float)x / LIGHTMAP_SIZE - (float)srf->lmX / LIGHTMAP_SIZE; srf->lightmapOffset[1] = (float)y / LIGHTMAP_SIZE - (float)srf->lmY / LIGHTMAP_SIZE; tr.pc.c_dlightSurfaces++; tr.pc.c_dlightTexels += srf->lmWidth * srf->lmHeight; VectorCopy(srf->lmVecs[0], vecStepS); VectorMA(srf->lmVecs[1], -srf->lmWidth, srf->lmVecs[0], vecStepT); added = qfalse; VectorCopy(srf->lmOrigin, vec); for (i = 0; i < srf->lmHeight; i++) { for (j = 0; j < srf->lmWidth; j++) { added |= R_DlightSample(src, vec, dst); VectorAdd(vec, vecStepS, vec); src += 3; dst += 4; } VectorAdd(vec, vecStepT, vec); src += 3 * (LIGHTMAP_SIZE - j); dst += 4 * (LIGHTMAP_SIZE - j); } if (!added) { srf->dlightMap[tr.smpFrame] = 0; return 0; } for (i = 0; i < srf->lmWidth; i++) { dli.allocated[x + i] = srf->lmHeight + y; } srf->dlightMap[tr.smpFrame] = dli.dlightMap + 1; return srf->dlightMap[tr.smpFrame]; } int R_RealDlightTerrain(cTerraPatchUnpacked_t* srf, int dlightBits) { dlight_t* dl; int x, y; byte* dst, * src; vec3_t vec; float delta, dist; float* origin; int i, j, k; int di, dj; qboolean added; float lmScale; int lumelsPerHeight; float heightPerLumelSquared; float z00, z01; float z10, z11; for (i = 0; i < tr.refdef.num_dlights; i++) { dl = &tr.refdef.dlights[i]; if (dl->radius < srf->x0 - dl->transformed[0] || -512.f - dl->radius > srf->x0 - dl->transformed[0] || -512.f - dl->radius > srf->y0 - dl->transformed[1] || dl->radius < srf->y0 - dl->transformed[1]) { continue; } if (dl->radius > 128.f) { dist = 0.f; delta = dl->transformed[0] - srf->x0; if (delta <= 0.f) { dist += delta * delta; } else { delta -= 512.f; if (delta > 0.f) dist += delta * delta; } delta = dl->transformed[1] - srf->y0; if (delta <= 0.f) { dist += delta * delta; } else { delta -= 512.f; if (delta > 0.f) dist += delta * delta; } delta = dl->transformed[0] - srf->z0; if (delta <= 0.f) { dist += delta * delta; } else { delta -= srf->zmax; if (delta > 0.f) dist += delta * delta; } if (dl->radius * dl->radius < dist) { continue; } } VectorCopy(dl->origin, dli.lights[dli.numLights].origin); dli.lights[dli.numLights].dl = dl; dli.lights[dli.numLights].power = 1.f / dl->radius; dli.numLights++; } if (!dli.numLights) { srf->drawinfo.dlightMap[tr.smpFrame] = 0; return 0; } if (!R_AllocLMBlock(srf->drawinfo.lmapSize, srf->drawinfo.lmapSize, &x, &y)) { srf->drawinfo.dlightMap[tr.smpFrame] = 0; return 0; } src = srf->drawinfo.lmData; dst = &dli.lightmap_buffer[y * 4 * LIGHTMAP_SIZE + x * 4]; srf->drawinfo.lmapX = x / 128.f; srf->drawinfo.lmapY = y / 128.f; tr.pc.c_dlightSurfaces++; tr.pc.c_dlightTexels += srf->drawinfo.lmapSize * srf->drawinfo.lmapSize; added = qfalse; lumelsPerHeight = 64.f / srf->drawinfo.lmapStep; if (lumelsPerHeight == 1) { vec[1] = srf->y0; for (i = 0; i < 9; i++) { vec[0] = srf->x0; for (j = 0; j < 9; j++) { vec[2] = srf->z0 + (srf->heightmap[0] << 1); added |= R_DlightSample(src, vec, dst); src += 3; dst += 4; vec[0] += srf->drawinfo.lmapStep; } src += (LIGHTMAP_SIZE - 9) * 3; dst += (LIGHTMAP_SIZE - 9) * 4; vec[1] += srf->drawinfo.lmapStep; } } else if (lumelsPerHeight == 2) { vec[1] = srf->y0; k = 0; for (j = 0; j < 8; j++) { vec[0] = srf->x0; for (i = 0; i < 8; i++) { z00 = srf->heightmap[k]; vec[2] = srf->z0 + z00 + z00; added |= R_DlightSample(src, vec, dst); // increase lightmap step vec[0] += srf->drawinfo.lmapStep; z01 = srf->heightmap[k]; vec[2] = srf->z0 + z00 + z01; added |= R_DlightSample(src, vec, dst); vec[0] += srf->drawinfo.lmapStep; } vec[2] = srf->z0 + z01 + z01; added |= R_DlightSample(src, vec, dst); src += (LIGHTMAP_SIZE - 16) * 3; dst += (LIGHTMAP_SIZE - 16) * 4; k -= 8; vec[0] = srf->x0; vec[1] += srf->drawinfo.lmapStep; for (i = 0; i < 8; i++) { z00 = srf->heightmap[k] + srf->heightmap[k + 9]; vec[2] = srf->z0 + z00; added |= R_DlightSample(src, vec, dst); k++; vec[0] += srf->drawinfo.lmapStep; z01 = srf->heightmap[k] + srf->heightmap[k + 9]; vec[2] = srf->z0 + (z00 + z01) * 0.5f; added |= R_DlightSample(src, vec, dst); src += 3; dst += 4; vec[0] += srf->drawinfo.lmapStep; } } vec[0] = srf->x0; for (i = 0; i < 7; i++) { z00 = srf->heightmap[k]; vec[2] = srf->z0 + z00 + z00; k++; added |= R_DlightSample(src, vec, dst); vec[0] += srf->drawinfo.lmapStep; z01 = srf->heightmap[k]; vec[2] = srf->z0; z00 + z01; added |= R_DlightSample(src, vec, dst); src += 3; dst += 4; vec[0] += srf->drawinfo.lmapStep; } vec[2] = srf->z0 + z01 + z01; added |= R_DlightSample(src, vec, dst); vec[0] += srf->drawinfo.lmapStep; vec[1] += srf->drawinfo.lmapStep; } else { vec[1] = srf->y0; for (j = 0; j < 8; j++) { dj = 0; for (;;) { if (j == 7) { if (dj >= lumelsPerHeight + 1) { break; } } else if (dj >= lumelsPerHeight) { break; } vec[0] = srf->x0; for (i = 0; i < 8; i++) { for (;;) { if (i == 7) { if (di >= lumelsPerHeight + 1) { break; } } else if (dj >= lumelsPerHeight) { break; } di = 0; z00 = srf->heightmap[9 * j + i]; z01 = srf->heightmap[9 * (j + 1) + i]; z10 = srf->heightmap[9 * j + (i + 1)]; z11 = srf->heightmap[9 * (j + 1) + (i + 1)]; heightPerLumelSquared = 2.f / (lumelsPerHeight * lumelsPerHeight); vec[2] = srf->z0 + (dj * (di * z11) + (lumelsPerHeight - dj) * (z10 * di) + z01 * (lumelsPerHeight - di) * dj + z00 * (lumelsPerHeight - di) * (lumelsPerHeight - dj)) * heightPerLumelSquared; added |= R_DlightSample(src, vec, dst); src += 3; dst += 4; vec[0] += srf->drawinfo.lmapStep; } } src += 3 * (LIGHTMAP_SIZE - 1 - (8 * lumelsPerHeight)); dst += 4 * (LIGHTMAP_SIZE - 1 - (8 * lumelsPerHeight)); vec[1] += srf->drawinfo.lmapStep; } } } if (!added) { srf->drawinfo.dlightMap[tr.smpFrame] = 0; return 0; } for (i = 0; i < srf->drawinfo.lmapSize; i++) { dli.allocated[x + i] = srf->drawinfo.lmapSize + y; } lmScale = (1.f / LIGHTMAP_SIZE) / srf->drawinfo.lmapStep; srf->drawinfo.lmapX -= (srf->x0 * lmScale - (LIGHTMAP_SIZE * 2.f)); srf->drawinfo.lmapY -= (srf->y0 * lmScale - (LIGHTMAP_SIZE * 2.f)); srf->drawinfo.dlightMap[tr.smpFrame] = dli.dlightMap + 1; return srf->drawinfo.dlightMap[tr.smpFrame]; } /* =============== R_TransformDlights Transforms the origins of an array of dlights. Used by both the front end (for DlightBmodel) and the back end (before doing the lighting calculation) =============== */ void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori) { int i; vec3_t temp; for ( i = 0 ; i < count ; i++, dl++ ) { VectorSubtract( dl->origin, ori->origin, temp ); dl->transformed[0] = DotProduct( temp, ori->axis[0] ); dl->transformed[1] = DotProduct( temp, ori->axis[1] ); dl->transformed[2] = DotProduct( temp, ori->axis[2] ); } } /* ============= R_DlightBmodel Determine which dynamic lights may effect this bmodel ============= */ void R_DlightBmodel( bmodel_t *bmodel ) { int i, j; dlight_t *dl; int mask; msurface_t *surf; // transform all the lights R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.ori ); mask = 0; for ( i=0 ; itransformed[j] - bmodel->bounds[1][j] > dl->radius ) { break; } if ( bmodel->bounds[0][j] - dl->transformed[j] > dl->radius ) { break; } } if ( j < 3 ) { continue; } // we need to check this light mask |= 1 << i; } tr.currentEntity->needDlights = (mask != 0); // set the dlight bits in all the surfaces for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { surf = bmodel->firstSurface + i; if ( *surf->data == SF_FACE ) { ((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask; } else if ( *surf->data == SF_GRID ) { ((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask; } else if ( *surf->data == SF_TRIANGLES ) { ((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask; } } } static byte* R_GetLightGridPalettedColor(int iColor) { return &tr.world->lightGridPalette[iColor * 3]; } void R_GetLightingGridValue(const vec3_t vPos, vec3_t vLight) { byte* pColor; int iBaseOffset; int i; int iOffset; int iRowPos; int iData; int iLen; int iGridPos[3]; int iArrayXStep; float fV; float fFrac[3]; float fOMFrac[3]; float fWeight, fWeight2; float fTotalFactor; vec3_t vLightOrigin; byte* pCurData; if (!tr.world || !tr.world->lightGridData || !tr.world->lightGridOffsets) { vLight[0] = vLight[1] = vLight[2] = tr.identityLightByte; return; } VectorSubtract(vPos, tr.world->lightGridMins, vLightOrigin); for (i = 0; i < 3; i++) { fV = vLightOrigin[i] * tr.world->lightGridOOSize[i]; iGridPos[i] = myftol(fV); fFrac[i] = fV - iGridPos[i]; fOMFrac[i] = 1.0 - fFrac[i]; if (iGridPos[i] < 0) { iGridPos[i] = 0; } else if (iGridPos[i] > tr.world->lightGridBounds[i] - 2) { iGridPos[i] = tr.world->lightGridBounds[i] - 2; } } fTotalFactor = 0; iArrayXStep = tr.world->lightGridBounds[1]; iBaseOffset = tr.world->lightGridBounds[0] + iGridPos[0] * iArrayXStep + iGridPos[1]; vLight[0] = vLight[1] = vLight[2] = 0; for (i = 0; i < 4; i++) { switch (i) { case 0: fWeight = fOMFrac[0] * fOMFrac[1] * fOMFrac[2]; fWeight2 = fWeight; iOffset = tr.world->lightGridOffsets[iBaseOffset] + (tr.world->lightGridOffsets[iGridPos[0]] << 8); break; case 1: fWeight = fFrac[0] * fFrac[1] * fOMFrac[2]; fWeight2 = fFrac[0] * fFrac[1] * fFrac[2]; iOffset = tr.world->lightGridOffsets[iArrayXStep + 1 + iBaseOffset]; break; case 2: fWeight = fFrac[0] * fOMFrac[1] * fOMFrac[2]; fWeight2 = fFrac[0] * fOMFrac[1] * fFrac[2]; iOffset = tr.world->lightGridOffsets[iArrayXStep + iBaseOffset]; break; case 3: fWeight = fFrac[0] * fFrac[1] * fOMFrac[2]; fWeight2 = fFrac[0] * fFrac[1] * fFrac[2]; iOffset = tr.world->lightGridOffsets[iArrayXStep + 1 + iBaseOffset]; break; } iRowPos = iGridPos[2]; pCurData = &tr.world->lightGridData[iOffset]; iData = 0; while (1) { while (1) { if (pCurData[iData] >= 0ul) { break; } iLen = -pCurData[iData]; if (iLen > iRowPos) { iData += iRowPos; if (pCurData[iData]) { pColor = R_GetLightGridPalettedColor(pCurData[iData]); VectorMA(vLight, fWeight, pColor, vLight); fTotalFactor += fWeight; } iData++; if (iLen - 1 == iRowPos) { iData++; } if (pCurData[iData]) { pColor = R_GetLightGridPalettedColor(pCurData[iData]); VectorMA(vLight, fWeight2, pColor, vLight); } goto cont; } iRowPos -= iLen; iData += iLen + 1; } iLen = pCurData[iData] + 2; if (iLen - 1 >= iRowPos) { break; } iRowPos -= iLen; iData++; } if (iLen - 1 > iRowPos) { if (!pCurData[iData]) { continue; } pColor = R_GetLightGridPalettedColor(pCurData[iData]); VectorMA(vLight, fWeight + fWeight2, pColor, vLight); fTotalFactor += fWeight + fWeight2; } else { if (pCurData[iData]) { pColor = R_GetLightGridPalettedColor(pCurData[iData]); VectorMA(vLight, fWeight, pColor, vLight); fTotalFactor += fWeight; } iData += 2; if (pCurData[iData]) { pColor = R_GetLightGridPalettedColor(pCurData[iData]); VectorMA(vLight, fWeight2, pColor, vLight); fTotalFactor += fWeight2; } } cont: ; } if (fTotalFactor > 0.0 && fTotalFactor < 0.99) { VectorScale(vLight, 1.0 / fTotalFactor, vLight); } if (fTotalFactor) { if (vLight[0] > 255.0 || vLight[1] > 255.0 || vLight[2] > 255.0) { float t; // normalize color values t = 255.0 / (float)Q_max(vLight[0], Q_max(vLight[1], vLight[2])); vLight[0] = (float)vLight[0] * t; vLight[1] = (float)vLight[1] * t; vLight[2] = (float)vLight[2] * t; } } else { vLight[0] = vLight[1] = vLight[2] = tr.identityLightByte; } } void R_GetLightingGridValueFast(const vec3_t vPos, vec3_t vLight) { if (!tr.world->lightGridData || !tr.world->lightGridOffsets) { vLight[0] = vLight[1] = vLight[2] = tr.identityLightByte; return; } // FIXME: unimplemented vLight[0] = vLight[1] = vLight[2] = tr.identityLightByte; } void R_GetLightingForDecal(vec3_t vLight, const vec3_t vFacing, const vec3_t vOrigin) { // FIXME: unimplemented VectorSet(vLight, 1.f, 1.f, 1.f); } void R_GetLightingForSmoke(vec3_t vLight, const vec3_t vOrigin) { // FIXME: unimplemented VectorSet(vLight, 1.f, 1.f, 1.f); } static int RB_GetEntityGridLighting() { int iColor; int i; dlight_t* dl; float power; vec3_t vLight; vec3_t dir; float d; float* lightOrigin; lightOrigin = backEnd.currentSphere->traceOrigin; if (!(backEnd.refdef.rdflags & RDF_NOWORLDMODEL) && tr.world->lightGridData) { R_GetLightingGridValue(backEnd.currentSphere->traceOrigin, vLight); } else { vLight[0] = vLight[1] = vLight[2] = tr.identityLight * 150.0; } for (i = 0; i < backEnd.refdef.num_dlights; i++) { dl = &backEnd.refdef.dlights[i]; VectorSubtract(dl->origin, lightOrigin, dir); d = VectorLengthSquared(dir); power = dl->radius * dl->radius; if (power >= d) { d = dl->radius * 7500.0 / d; VectorMA(vLight, d, dl->color, vLight); } } if (tr.overbrightShift) { vLight[0] = tr.overbrightMult * vLight[0]; vLight[1] = tr.overbrightMult * vLight[1]; vLight[2] = tr.overbrightMult * vLight[2]; } // normalize if (vLight[0] < 255.0 || vLight[1] < 255.0 || vLight[2] < 255.0) { float scale = 255.0 / fmin(vLight[0], fmin(vLight[1], vLight[2])); VectorScale(vLight, scale, vLight); } // clamp ambient for (i = 0; i < 3; i++) { if (vLight[i] > tr.identityLightByte) { vLight[i] = tr.identityLightByte; } } // save out the byte packet version ((byte*)&iColor)[0] = myftol(vLight[0]); ((byte*)&iColor)[1] = myftol(vLight[1]); ((byte*)&iColor)[2] = myftol(vLight[2]); ((byte*)&iColor)[3] = 0xff; return iColor; #if 0 int i; dlight_t* dl; float power; vec3_t dir; float d; vec3_t lightDir; vec3_t lightOrigin; int ambientlightInt = 0; trRefEntity_t *ent = backEnd.currentEntity; trRefdef_t *refdef = &backEnd.refdef; // // trace a sample point down to find ambient light // if (ent->e.renderfx & RF_LIGHTING_ORIGIN) { // seperate lightOrigins are needed so an object that is // sinking into the ground can still be lit, and so // multi-part models can be lit identically VectorCopy(ent->e.lightingOrigin, lightOrigin); } else { VectorCopy(ent->e.origin, lightOrigin); } // if NOWORLDMODEL, only use dynamic lights (menu system, etc) if (!(refdef->rdflags & RDF_NOWORLDMODEL) && tr.world->lightGridData) { R_SetupEntityLightingGrid(ent); } else { ent->ambientLight[0] = ent->ambientLight[1] = ent->ambientLight[2] = tr.identityLight * 150; ent->directedLight[0] = ent->directedLight[1] = ent->directedLight[2] = tr.identityLight * 150; VectorCopy(tr.sunDirection, ent->lightDir); } // bonus items and view weapons have a fixed minimum add if (1 /* ent->e.renderfx & RF_MINLIGHT */) { // give everything a minimum light add ent->ambientLight[0] += tr.identityLight * 32; ent->ambientLight[1] += tr.identityLight * 32; ent->ambientLight[2] += tr.identityLight * 32; } // // modify the light by dynamic lights // d = VectorLength(ent->directedLight); VectorScale(ent->lightDir, d, lightDir); for (i = 0; i < refdef->num_dlights; i++) { dl = &refdef->dlights[i]; VectorSubtract(dl->origin, lightOrigin, dir); d = VectorNormalize(dir); power = DLIGHT_AT_RADIUS * (dl->radius * dl->radius); if (d < DLIGHT_MINIMUM_RADIUS) { d = DLIGHT_MINIMUM_RADIUS; } d = power / (d * d); VectorMA(ent->directedLight, d, dl->color, ent->directedLight); VectorMA(lightDir, d, dir, lightDir); } // clamp ambient for (i = 0; i < 3; i++) { if (ent->ambientLight[i] > tr.identityLightByte) { ent->ambientLight[i] = tr.identityLightByte; } } // save out the byte packet version ((byte*)&ambientlightInt)[0] = myftol(ent->ambientLight[0]); ((byte*)&ambientlightInt)[1] = myftol(ent->ambientLight[1]); ((byte*)&ambientlightInt)[2] = myftol(ent->ambientLight[2]); ((byte*)&ambientlightInt)[3] = 0xff; // transform the direction to local space VectorNormalize(lightDir); ent->lightDir[0] = DotProduct(lightDir, ent->e.axis[0]); ent->lightDir[1] = DotProduct(lightDir, ent->e.axis[1]); ent->lightDir[2] = DotProduct(lightDir, ent->e.axis[2]); return ambientlightInt; #endif // FIXME: unimplemented } void RB_SetupEntityGridLighting() { trRefEntity_t* ent; int iColor; if (backEnd.currentEntity->bLightGridCalculated) { return; } for (ent = backEnd.currentEntity; ent->e.parentEntity != ENTITYNUM_NONE; ent = &backEnd.refdef.entities[ent->e.parentEntity]) { trRefEntity_t* newref = &backEnd.refdef.entities[ent->e.parentEntity]; if (newref == ent) { assert(!"backEnd.refdef.entities[ent->e.parentEntity] refers to itself\n"); iColor = newref->iGridLighting; break; } if (newref->bLightGridCalculated) { iColor = newref->iGridLighting; break; } } if (ent->e.parentEntity == ENTITYNUM_NONE) { iColor = RB_GetEntityGridLighting(); } ent = backEnd.currentEntity; for (;;) { ent->bLightGridCalculated = 1; ent->iGridLighting = iColor; if (ent->e.parentEntity == ENTITYNUM_NONE) { break; } if (ent == &backEnd.refdef.entities[ent->e.parentEntity]) { assert(!"backEnd.refdef.entities[ent->e.parentEntity] refers to itself\n"); break; } ent = &backEnd.refdef.entities[ent->e.parentEntity]; } } void RB_SetupStaticModelGridLighting(trRefdef_t* refdef, cStaticModelUnpacked_t* ent, const vec3_t lightOrigin) { int iColor; int i; dlight_t* dl; float power; vec3_t vLight; vec3_t dir; float d; if (ent->bLightGridCalculated) { return; } ent->bLightGridCalculated = qtrue; if (!(refdef->rdflags & RDF_NOWORLDMODEL) && tr.world->lightGridData) { R_GetLightingGridValue(backEnd.currentSphere->traceOrigin, vLight); } else { vLight[0] = vLight[1] = vLight[2] = tr.identityLight * 150.0; } for (i = 0; i < refdef->num_dlights; i++) { dl = &refdef->dlights[i]; VectorSubtract(dl->origin, lightOrigin, dir); d = VectorLengthSquared(dir); power = dl->radius * dl->radius; if (power >= d) { d = dl->radius * 7500.0 / d; VectorMA(vLight, d, dl->color, vLight); } } if (tr.overbrightShift) { vLight[0] = tr.overbrightMult * vLight[0]; vLight[1] = tr.overbrightMult * vLight[1]; vLight[2] = tr.overbrightMult * vLight[2]; } // normalize if (vLight[0] < 255.0 || vLight[1] < 255.0 || vLight[2] < 255.0) { float scale = 255.0 / fmin(vLight[0], fmin(vLight[1], vLight[2])); VectorScale(vLight, scale, vLight); } // clamp ambient for (i = 0; i < 3; i++) { if (vLight[i] > tr.identityLightByte) { vLight[i] = tr.identityLightByte; } } // save out the byte packet version ((byte*)&ent->iGridLighting)[0] = myftol(vLight[0]); ((byte*)&ent->iGridLighting)[1] = myftol(vLight[1]); ((byte*)&ent->iGridLighting)[2] = myftol(vLight[2]); ((byte*)&ent->iGridLighting)[3] = 0xff; } /* ============================================================================= LIGHT SAMPLING ============================================================================= */ extern cvar_t *r_ambientScale; extern cvar_t *r_directedScale; /* =============== LogLight =============== */ static void LogLight( trRefEntity_t *ent ) { int max1, max2; if ( !(ent->e.renderfx & RF_FIRST_PERSON ) ) { return; } max1 = ent->ambientLight[0]; if ( ent->ambientLight[1] > max1 ) { max1 = ent->ambientLight[1]; } else if ( ent->ambientLight[2] > max1 ) { max1 = ent->ambientLight[2]; } max2 = ent->directedLight[0]; if ( ent->directedLight[1] > max2 ) { max2 = ent->directedLight[1]; } else if ( ent->directedLight[2] > max2 ) { max2 = ent->directedLight[2]; } ri.Printf( PRINT_ALL, "amb:%i dir:%i\n", max1, max2 ); } void R_ClearRealDlights() { memset(dli.allocated, 0, sizeof(dli.allocated)); dli.dlightMap = 0; } void R_UploadDlights() { int i, h; if (!tr.pc.c_dlightSurfaces) { return; } h = 0; for (i = 0; i < LIGHTMAP_SIZE; i++) { if (h < dli.allocated[i]) { h = dli.allocated[i]; } } if (h) { if (h > LIGHTMAP_SIZE) { ri.Error(ERR_DROP, "R_UploadDlights: bad allocated height"); } GL_Bind(tr.dlightImages[dli.dlightMap]); qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LIGHTMAP_SIZE, h, GL_RGBA, GL_UNSIGNED_BYTE, dli.lightmap_buffer); tr.pc.c_dlightMaps++; memset(dli.allocated, 0, sizeof(dli.allocated)); } } qboolean R_AllocLMBlock(int w, int h, int* x, int* y) { int i, j; int best, best2; for (;;) { best = LIGHTMAP_SIZE; for (i = 0; i < LIGHTMAP_SIZE - w; i++) { best2 = 0; for (j = 0; j < w && dli.allocated[i] < best; j++) { if (best2 < dli.allocated[i]) { best2 = dli.allocated[i]; } } if (j == w) { *x = i; *y = best2; best = best2; } } if (h + best <= LIGHTMAP_SIZE) { break; } if (dli.dlightMap == 14) { return qfalse; } R_UploadDlights(); dli.dlightMap++; } return qtrue; } qboolean R_DlightSample(byte* src, const vec3_t vec, byte* dst) { int r, g, b; int k; qboolean added; vec3_t dir; float add; added = qfalse; r = src[0]; g = src[1]; b = src[2]; for (k = 0; k < dli.numLights; k++) { incidentLight_t* light = &dli.lights[k]; VectorSubtract(vec, light->origin, dir); add = VectorLength(dir) * light->power; if (add <= 1.f) { float t = (1.0 - add) * (1.0 - add) * 375.0; r = (int)(t * light->dl->color[0] + (float)r); g = (int)(t * light->dl->color[1] + (float)g); b = (int)(t * light->dl->color[2] + (float)b); // light was added added = qtrue; } } if (tr.overbrightShift) { r <<= tr.overbrightShift & 0xFF; g <<= tr.overbrightShift & 0xFF; b <<= tr.overbrightShift & 0xFF; } if (r > 0xFF || g > 0xFF || b > 0xFF) { float t; // normalize color values t = 255.0 / (float)Q_max(r, Q_max(g, b)); r = (int)((float)r * t); g = (int)((float)g * t); b = (int)((float)b * t); } dst[0] = (byte)r; dst[1] = (byte)g; dst[2] = (byte)b; dst[3] = -1; return added; }