/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // viewthing.h: Actor code for the viewthing. // #ifndef __VIEWTHING_H__ #define __VIEWTHING_H__ #include "animate.h" class ViewMaster : public Listener { public: CLASS_PROTOTYPE( ViewMaster ); EntityPtr current_viewthing; ViewMaster(); void Init( void ); void Next( Event *ev ); void Prev( Event *ev ); void DeleteAll( Event *ev ); void Spawn( Event *ev ); void SetModelEvent( Event *ev ); void PassEvent( Event *ev ); void Archive( Archiver &arc ) override; }; inline void ViewMaster::Archive ( Archiver &arc ) { Listener::Archive( arc ); arc.ArchiveSafePointer( ¤t_viewthing ); } extern ViewMaster Viewmodel; class Viewthing : public Animate { public: CLASS_PROTOTYPE( Viewthing ); int animstate; int frame; int lastframe; Vector baseorigin; byte origSurfaces[MAX_MODEL_SURFACES]; Viewthing(); void UpdateCvars( qboolean quiet = false ); void PrintTime( Event *ev ); void ThinkEvent( Event *ev ); void LastFrameEvent( Event *ev ); void ToggleAnimateEvent( Event *ev ); void SetModelEvent( Event *ev ); void NextFrameEvent( Event *ev ); void PrevFrameEvent( Event *ev ); void NextAnimEvent( Event *ev ); void PrevAnimEvent( Event *ev ); void ScaleUpEvent( Event *ev ); void ScaleDownEvent( Event *ev ); void SetScaleEvent( Event *ev ); void SetYawEvent( Event *ev ); void SetPitchEvent( Event *ev ); void SetRollEvent( Event *ev ); void SetAnglesEvent( Event *ev ); void AttachModel( Event *ev ); void Delete( Event *ev ); void DetachAll( Event *ev ); void ChangeOrigin( Event *ev ); void SaveSurfaces( Event *ev ); void SetAnim( Event *ev ); void Archive( Archiver &arc ) override; }; inline void Viewthing::Archive ( Archiver &arc ) { Animate::Archive( arc ); arc.ArchiveInteger( &animstate ); arc.ArchiveInteger( &frame ); arc.ArchiveInteger( &lastframe ); arc.ArchiveVector( &baseorigin ); arc.ArchiveRaw( origSurfaces, sizeof( origSurfaces ) ); } #endif /* viewthing.h */