/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // soundman.h: Sound Manager // #ifndef __SOUND_MANAGER_H__ #define __SOUND_MANAGER_H__ #include "g_local.h" #include "entity.h" #include "trigger.h" class SoundManager : public Listener { protected: int currentFacet; Entity *current; Container soundList; void AddSpeaker( Event *ev ); void AddRandomSpeaker( Event *ev ); void AddMusicTrigger( Event *ev ); void AddReverbTrigger( Event *ev ); void Replace( Event *ev ); void Delete( Event *ev ); void MovePlayer( Event *ev ); void Next( Event *ev ); void Previous( Event *ev ); void ShowingSounds( Event *ev ); void Show( Event *ev ); void Hide( Event *ev ); void Save( Event *ev ); void UpdateEvent( Event *ev ); void ResetEvent( Event *ev ); void GlobalTranslateEvent( Event *ev ); void SwitchFacetEvent( Event *ev ); void PreviewReverbEvent( Event *ev ); void ResetReverbEvent( Event *ev ); void Show( void ); void UpdateUI( void ); void Save( void ); void CurrentLostFocus( void ); void CurrentGainsFocus( void ); void UpdateSpeaker( TriggerSpeaker * speaker ); void UpdateRandomSpeaker( RandomSpeaker * speaker ); void UpdateTriggerMusic( TriggerMusic * music ); void UpdateTriggerReverb( TriggerReverb * reverb ); public: CLASS_PROTOTYPE( SoundManager ); SoundManager(); void Reset( void ); void Load( void ); void AddEntity( Entity * ent ); void Archive( Archiver &arc ) override; }; inline void SoundManager::Archive ( Archiver &arc ) { int i; int num; int currentFacet; Listener::Archive( arc ); arc.ArchiveInteger( ¤tFacet ); arc.ArchiveObjectPointer( ( Class ** )¤t ); if ( arc.Saving() ) { num = soundList.NumObjects(); arc.ArchiveInteger( &num ); } else { soundList.ClearObjectList(); arc.ArchiveInteger( &num ); soundList.Resize( num ); } for( i = 1; i <= num; i++ ) { arc.ArchiveObjectPointer( ( Class ** )soundList.AddressOfObjectAt( i ) ); } } extern SoundManager SoundMan; #endif /* camera.h */