/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // PlayerStart.h: Player start location entity declarations // #ifndef __PLAYERSTART_H__ #define __PLAYERSTART_H__ #include "g_local.h" #include "simpleentity.h" #include "camera.h" #include "navigate.h" class PlayerStart : public SimpleArchivedEntity { public: bool m_bForbidSpawns; bool m_bDeleteOnSpawn; public: CLASS_PROTOTYPE( PlayerStart ); PlayerStart(); void Archive( Archiver &arc ) override; void SetAngle( Event *ev ); void EventEnableSpawn( Event *ev ); void EventDisableSpawn( Event *ev ); void EventDeleteOnSpawn( Event *ev ); void EventKeepOnSpawn( Event *ev ); }; inline void PlayerStart::Archive( Archiver &arc ) { SimpleArchivedEntity::Archive( arc ); arc.ArchiveBool( &m_bForbidSpawns ); arc.ArchiveBool( &m_bDeleteOnSpawn ); } class TestPlayerStart : public PlayerStart { public: CLASS_PROTOTYPE( TestPlayerStart ); }; class PlayerDeathmatchStart : public PlayerStart { public: CLASS_PROTOTYPE( PlayerDeathmatchStart ); }; class PlayerAlliedDeathmatchStart : public PlayerDeathmatchStart { public: CLASS_PROTOTYPE( PlayerAlliedDeathmatchStart ); }; class PlayerAxisDeathmatchStart : public PlayerDeathmatchStart { public: CLASS_PROTOTYPE( PlayerAxisDeathmatchStart ); }; class PlayerIntermission : public Camera { public: CLASS_PROTOTYPE( PlayerIntermission ); PlayerIntermission(); }; #endif /* PlayerStart.h */