/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // grenadehint.h: Grenade hint for actors. #ifndef __GRENADEHINT_H__ #define __GRENADEHINT_H__ #include "g_local.h" #include "archive.h" #include "simpleentity.h" class GrenadeHint : public SimpleArchivedEntity { public: GrenadeHint *m_pNext; static GrenadeHint *gm_pFirst; CLASS_PROTOTYPE( GrenadeHint ); GrenadeHint(); static void ResetHints( void ); static int GetClosestSet( GrenadeHint **ppHints, int nHints, Vector& vOrg, float fMaxRangeSquared ); void Archive( Archiver& arc ) override; }; inline void GrenadeHint::Archive ( Archiver& arc ) { SimpleEntity::Archive( arc ); arc.ArchiveObjectPointer( ( Class ** )&m_pNext ); } #endif