/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // gibs.h: Gibs - nuff said #ifndef __GIBS_H__ #define __GIBS_H__ #include "g_local.h" #include "mover.h" #define NO_FINAL_PITCH -1000 class Gib : public Mover { private: int sprayed; float scale; Mover *blood; str blood_splat_name; float blood_splat_size; str blood_spurt_name; float final_pitch; float next_bleed_time; public: CLASS_PROTOTYPE( Gib ); qboolean fadesplat; Gib(); ~Gib(); Gib( str name, qboolean blood_trail, str bloodtrailname="", str bloodspurtname="", str bloodsplatname="", float blood_splat_size = 8, float pitch=NO_FINAL_PITCH ); void SetVelocity( float health ); void SprayBlood( Vector start ); void Throw( Event *ev ); void Splat( Event *ev ); void Stop( Event *ev ); void Damage( Event *ev ); void ClipGibVelocity( void ); void Archive( Archiver &arc ) override; }; inline void Gib::Archive ( Archiver &arc ) { Entity::Archive( arc ); arc.ArchiveBoolean( &sprayed ); arc.ArchiveFloat( &scale ); arc.ArchiveObjectPointer( ( Class ** )&blood ); arc.ArchiveString( &blood_splat_name ); arc.ArchiveFloat( &blood_splat_size ); arc.ArchiveString( &blood_spurt_name ); arc.ArchiveFloat( &final_pitch ); arc.ArchiveBoolean( &fadesplat ); arc.ArchiveFloat( &next_bleed_time ); } void CreateGibs ( Entity * ent, float damage = -50, float scale = 1.0f, int num = 1, const char * modelname = NULL ); extern Event EV_ThrowGib; #endif // gibs.h