/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // game.cpp : General Game Info. #include "game.h" #include "scriptmaster.h" #include "world.h" #include "camera.h" #include "entity.h" #include "player.h" #include "dm_manager.h" Game game; Game::Game() { clients = NULL; maxclients = 0; } Game::~Game() {} void Game::Archive(Archiver& arc) {} CLASS_DECLARATION(Listener, Game, NULL) { {NULL, NULL} };