/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // decals.h: Decal entities #ifndef __DECAL_H__ #define __DECAL_H__ #include "g_local.h" #include "entity.h" class Decal : public Entity { private: str shader; public: CLASS_PROTOTYPE( Decal ); Decal(); void setDirection( Vector dir ); void setShader( str shader ); void setOrientation( str deg ); void setRadius( float rad ); void Archive( Archiver &arc ) override; }; inline void Decal::Archive ( Archiver &arc ) { Entity::Archive( arc ); arc.ArchiveString( &shader ); if ( arc.Loading() ) { setShader( shader ); } } #endif // __DECAL_H__