/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // actor_pain.cpp #include "actor.h" void Actor::InitPain ( GlobalFuncs_t *func ) { func->BeginState = &Actor::Begin_Pain; func->ThinkState = &Actor::Think_Pain; func->FinishedAnimation = &Actor::FinishedAnimation_Pain; func->IsState = &Actor::IsPainState; } void Actor::Begin_Pain ( void ) { m_PainState = 500; } void Actor::Think_Pain ( void ) { NoPoint(); m_bHasDesiredLookAngles = false; UpdateEyeOrigin(); if (m_PainState == 500) { m_pszDebugState = "initial"; Anim_StartPain(); m_PainState = 501; } else if (m_PainState == 501) { m_pszDebugState = "main"; Anim_Pain(); } PostThink(false); } void Actor::FinishedAnimation_Pain ( void ) { if (m_PainState != 500) EndCurrentThinkState(); }