/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // actor_killed.cpp #include "actor.h" void Actor::InitDead ( GlobalFuncs_t *func ) { func->IsState = &Actor::IsKilledState; } void Actor::InitKilled ( GlobalFuncs_t *func ) { func->BeginState = &Actor::Begin_Killed; func->ThinkState = &Actor::Think_Killed; func->FinishedAnimation = &Actor::FinishedAnimation_Killed; func->IsState = &Actor::IsKilledState; } void Actor::Begin_Killed ( void ) { Event e1(EV_Actor_DeathEmbalm); // ebx ClearPath(); ResetBoneControllers(); PostEvent( e1, 0.05f); TransitionState(700, 0); } void Actor::Think_Killed ( void ) { Unregister(STRING_ANIMDONE); if (m_State == 700) { m_pszDebugState = "begin"; NoPoint(); m_bHasDesiredLookAngles = false; StopTurning(); Anim_Killed(); PostThink(false); } else { m_pszDebugState = "end"; } } void Actor::FinishedAnimation_Killed ( void ) { BecomeCorpse(); TransitionState(701, 0); }