/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // actor_animcurious.cpp #include "actor.h" void Actor::InitAnimCurious ( GlobalFuncs_t *func ) { func->ThinkState = &Actor::Think_AnimCurious; func->BeginState = &Actor::Begin_AnimCurious; func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Curious; func->FinishedAnimation = &Actor::FinishedAnimation_Anim; func->ShowInfo = &Actor::ShowInfo_Anim; func->IsState = &Actor::IsCuriousState; } void Actor::Begin_AnimCurious ( void ) { DoForceActivate(); m_csMood = STRING_CURIOUS; StartAnimation(m_AnimMode, m_csAnimScript); StopTurning(); m_iCuriousTime = level.inttime; } void Actor::Think_AnimCurious ( void ) { if( !RequireThink() ) return; UpdateEyeOrigin(); m_pszDebugState = ""; LookAtCuriosity(); TimeOutCurious(); DesiredAnimation(m_AnimMode, m_csAnimScript); CheckForThinkStateTransition(); PostThink( false ); } void Actor::FinishedAnimation_AnimCurious ( void ) { if( m_State == 1101 ) { TransitionState(1100, 0); } }