/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // VehicleCollisionEntity.cpp : MOHAA Vehicle Collision #include "VehicleCollisionEntity.h" #include "g_phys.h" CLASS_DECLARATION( Entity, VehicleCollisionEntity, NULL ) { { &EV_Damage, &VehicleCollisionEntity::EventDamage }, { NULL, NULL } }; VehicleCollisionEntity::VehicleCollisionEntity ( Entity *ent ) { if( LoadingSavegame ) { return; } edict->s.eType = ET_GENERAL; m_pOwner = ent; takedamage = DAMAGE_YES; edict->s.renderfx &= ~RF_DONTDRAW; edict->r.svFlags &= ~SVF_NOCLIENT; setMoveType( MOVETYPE_PUSH ); edict->clipmask |= MASK_CLIP; edict->s.eFlags |= EF_LINKANGLES; } VehicleCollisionEntity::VehicleCollisionEntity ( void ) { if( LoadingSavegame ) { return; } gi.Error( ERR_DROP, "VehicleCollisionEntity Created with no parameters!\n" ); } void VehicleCollisionEntity::EventDamage ( Event *ev ) { Event *event = new Event( ev ); m_pOwner->ProcessEvent( event ); } void VehicleCollisionEntity::Solid ( void ) { setContents( CONTENTS_SOLID ); setSolidType( SOLID_BSP ); } void VehicleCollisionEntity::NotSolid ( void ) { setSolidType( SOLID_NOT ); }