/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __CL_UILANGAME_H__ #define __CL_UILANGAME_H__ class UILANGameClass : public UIListCtrl { protected: int m_iLastUpdateTime; UIReggedMaterial *m_noservers_mat; public: CLASS_PROTOTYPE( UILANGameClass ); private: void SetupServers( void ); protected: void Draw( void ) override; void SelectServer( Event *ev ); void JoinServer( Event *ev ); qboolean KeyEvent( int key, unsigned int time ) override; void UpdateUIElement( void ) override; public: UILANGameClass(); }; #endif /* __CL_UILANGAME_H__ */