/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_font.c -- font rendering #include "tr_local.h" static int s_numLoadedFonts; static float s_fontHeightScale; static float s_fontGeneralScale; static float s_fontZ; void R_SetFontHeightScale(float scale) { // FIXME: unimplemented } void R_SetFontScale(float scale) { // FIXME: unimplemented } void R_SetFontZ(float zed) { // FIXME: unimplemented } fontheader_t* R_LoadFont(const char* name) { // FIXME: unimplemented return NULL; } void R_DrawString(const fontheader_t* font, const char* text, float x, float y, int maxlen, qboolean bVirtualScreen) { // FIXME: unimplemented } float R_GetFontHeight(const fontheader_t* font) { // FIXME: unimplemented return 0; } float R_GetFontStringWidth(const fontheader_t* font, const char* s) { // FIXME: unimplemented return 0; }