/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tiki_files.h : TIKI Files #ifndef __TIKI_FILES_H__ #define __TIKI_FILES_H__ #include "../qcommon/tiki.h" #ifdef __cplusplus extern "C" { #endif extern qboolean tiki_loading; extern cvar_t *dumploadedanims; extern cvar_t *low_anim_memory; extern cvar_t *showLoad; extern cvar_t *convertAnims; extern dloaddef_t loaddef; void TIKI_FreeStorage( dloaddef_t *ld ); void *TIKI_AllocateLoadData( size_t length ); char *TIKI_CopyString( const char *s ); dtikianim_t *TIKI_LoadTikiAnim( const char *path ); #ifdef __cplusplus dtiki_t *TIKI_LoadTikiModel( dtikianim_t *tikianim, const char *name, con_map *keyValues ); #endif void TIKI_CalcRadius( dtiki_t *tiki ); skelAnimDataGameHeader_t *SkeletorCacheFileCallback( const char *path ); skelAnimDataGameHeader_t *SkeletorCacheGetData( int index ); #ifdef __cplusplus bool SkeletorCacheFindFilename( const char *path, int *indexPtr ); bool SkeletorCacheLoadData( const char *path, bool precache, int newIndex ); void SkeletorCacheUnloadData( int index ); void SkeletorCacheCleanCache(); void TikiAddToBounds( dtikianim_t *tiki, SkelVec3 *newBounds ); #endif void TIKI_AnimList_f(); void TIKI_FixFrameNum( dtikianim_t *ptiki, skelAnimDataGameHeader_t *animData, dtikicmd_t *cmd, const char *alias ); void TIKI_LoadAnim( dtikianim_t *ptiki ); dtikianim_t *TIKI_InitTiki( dloaddef_t *ld, size_t defsize ); void TIKI_RemoveTiki( dtikianim_t *ptiki ); #ifdef __cplusplus } #endif #endif // __TIKI_FILES_H__