/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // stack.h : Generic Stack object. #ifndef __STACK_H__ #define __STACK_H__ #if defined(GAME_DLL) // // game dll specific defines // #include "g_local.h" #define STACK_Error gi.Error #define STACK_DPrintf gi.DPrintf #define STACK_WDPrintf(text) gi.DPrintf(text) #elif defined(CGAME_DLL) // // cgame dll specific defines // #include "cg_local.h" #define STACK_Error cgi.Error #define STACK_DPrintf cgi.DPrintf #define STACK_WDPrintf(text) cgi.DPrintf(text) #else // // client specific defines // #define STACK_Error Com_Error #define STACK_DPrintf Com_DPrintf #define STACK_WDPrintf(text) Com_DPrintf(text) #endif template class StackNode { public: Type data; StackNode *next; StackNode( Type d ); }; template inline StackNode::StackNode( Type d ) : data( d ) { next = NULL; } template class Stack { private: StackNode *head; public: Stack(); ~Stack(); void Clear( void ); qboolean Empty( void ); void Push( Type data ); Type Pop( void ); Type Head( void ); }; template inline Stack::Stack() { head = NULL; } template inline Stack::~Stack() { Clear(); } template inline void Stack::Clear ( void ) { while( !Empty() ) { Pop(); } } template inline qboolean Stack::Empty ( void ) { if( head == NULL ) { return true; } return false; } template inline void Stack::Push ( Type data ) { StackNode *tmp; tmp = new StackNode( data ); if( !tmp ) { assert( NULL ); STACK_Error( ERR_DROP, "Stack::Push : Out of memory" ); } tmp->next = head; head = tmp; } template inline Type Stack::Pop ( void ) { Type ret; StackNode *node; if( !head ) { return NULL; } node = head; ret = node->data; head = node->next; delete node; return ret; } template inline Type Stack::Head ( void ) { if( !head ) { return NULL; } return head->data; } #endif /* stack.h */