/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // inventoryitem.h: Items that are visible in the player's inventory #ifndef __INVITEM_H__ #define __INVITEM_H__ #include "weapon.h" class InventoryItem : public Weapon { public: CLASS_PROTOTYPE( InventoryItem ); InventoryItem(); ~InventoryItem(); void ActivateItem( Event *ev ); void ActivatePapers( Event *ev ) ; }; extern Event EV_InventoryItem_Use; class AntiSBJuice : public InventoryItem { public: CLASS_PROTOTYPE( AntiSBJuice ); AntiSBJuice(); void Wearoff( Event *ev ); void UseEvent( Event *ev ); }; #endif /* inventoryitem.h */