/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cl_ui.h" CLASS_DECLARATION( Listener, invlistener, NULL ) { { NULL, NULL } }; invlistener::invlistener( inventory_t *i ) { // FIXME: stub } invlistener::invlistener() { // FIXME: stub } void invlistener::verify_curitem( void ) { // FIXME: stub } void invlistener::verify_curtype( void ) { // FIXME: stub } void invlistener::verify_one_arg( Event *ev ) { // FIXME: stub } bool invlistener::Load( Script& script ) { // FIXME: stub return false; } void invlistener::InvSelectSound( Event *ev ) { // FIXME: stub } void invlistener::InvRejectSound( Event *ev ) { // FIXME: stub } void invlistener::InvChangeSound( Event *ev ) { // FIXME: stub } void invlistener::InvWidth( Event *ev ) { // FIXME: stub } void invlistener::InvHeight( Event *ev ) { // FIXME: stub } void invlistener::InvHorizOffset( Event *ev ) { // FIXME: stub } void invlistener::InvVertOffset( Event *ev ) { // FIXME: stub } void invlistener::InvAlign( Event *ev ) { // FIXME: stub } void invlistener::InvCascade( Event *ev ) { // FIXME: stub } void invlistener::Typedef( Event *ev ) { // FIXME: stub } void invlistener::OpenBrace( Event *ev ) { // FIXME: stub } void invlistener::CloseBrace( Event *ev ) { // FIXME: stub } void invlistener::ButtonShader( Event *ev ) { // FIXME: stub } void invlistener::HoverShader( Event *ev ) { // FIXME: stub } void invlistener::SelShader( Event *ev ) { // FIXME: stub } void invlistener::Background( Event *ev ) { // FIXME: stub } void invlistener::BackgroundTile( Event *ev ) { // FIXME: stub } void invlistener::Width( Event *ev ) { // FIXME: stub } void invlistener::Height( Event *ev ) { // FIXME: stub } void invlistener::BarWidth( Event *ev ) { // FIXME: stub } void invlistener::BarHeight( Event *ev ) { // FIXME: stub } void invlistener::BarOffsetX( Event *ev ) { // FIXME: stub } void invlistener::BarOffsetY( Event *ev ) { // FIXME: stub } void invlistener::Item( Event *ev ) { // FIXME: stub } void invlistener::Ammo( Event *ev ) { // FIXME: stub } void invlistener::Equip( Event *ev ) { // FIXME: stub } void invlistener::CheckAmmo( Event *ev ) { // FIXME: stub } void invlistener::Command( Event *ev ) { // FIXME: stub } void invlistener::BGShader( Event *ev ) { // FIXME: stub } void invlistener::BarShader( Event *ev ) { // FIXME: stub } void invlistener::SelItemShader( Event *ev ) { // FIXME: stub } void invlistener::SelItemShaderOnTop( Event *ev ) { // FIXME: stub } void invlistener::RotateOffset( Event *ev ) { // FIXME: stub } void invlistener::Offset( Event *ev ) { // FIXME: stub } void invlistener::Model( Event *ev ) { // FIXME: stub } void invlistener::Anim( Event *ev ) { // FIXME: stub } void invlistener::Scale( Event *ev ) { // FIXME: stub } void invlistener::Angles( Event *ev ) { // FIXME: stub } void invlistener::AngleDeltas( Event *ev ) { // FIXME: stub } void invlistener::Move( Event *ev ) { // FIXME: stub } void invlistener::ModelWindow( Event *ev ) { // FIXME: stub } void invlistener::HudRotateOffset( Event *ev ) { // FIXME: stub } void invlistener::HudOffset( Event *ev ) { // FIXME: stub } void invlistener::HudModel( Event *ev ) { // FIXME: stub } void invlistener::HudAnim( Event *ev ) { // FIXME: stub } void invlistener::HudScale( Event *ev ) { // FIXME: stub } void invlistener::HudAngles( Event *ev ) { // FIXME: stub } void invlistener::HudAngleDeltas( Event *ev ) { // FIXME: stub } void invlistener::HudMove( Event *ev ) { // FIXME: stub } void invlistener::HudCompassAngles( Event *ev ) { // FIXME: stub } void invlistener::HudCompassNeedleAngles( Event *ev ) { // FIXME: stub } bool CL_LoadInventory( const char *filename, inventory_t *inv ) { // FIXME: stub return false; } inventory_item_t *CL_GetInvItemByName( inventory_t *inv, const char *name ) { // FIXME: stub return NULL; } qboolean CL_HasInventoryItem( const char *name ) { // FIXME: stub return qfalse; } void CL_AmmoCount( const char *name, int *ammo_count, int *max_ammo_count ) { // FIXME: stub }