/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../tr_local.h" extern int r_firstSceneDrawSurf; extern int r_numdlights; extern int r_firstSceneDlight; extern int r_numentities; extern int r_firstSceneEntity; extern int r_numpolys; extern int r_firstScenePoly; extern int r_numpolyverts; void RE_AddRefSpriteToScene(const refEntity_t* ent) { // FIXME: unimplemented } /* ===================== R_AddTerrainMarkSurfaces ===================== */ void R_AddTerrainMarkSurfaces(void) { // FIXME: unimplemented } /* ===================== RE_AddTerrainMarkToScene ===================== */ void RE_AddTerrainMarkToScene(int iTerrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx) { // FIXME: unimplemented } //================================================================================= /* ===================== RE_GetRenderEntity ===================== */ refEntity_t* RE_GetRenderEntity(int entityNumber) { int i; for (i = 0; i < r_numentities; i++) { if (backEndData->entities[i].e.entityNumber == entityNumber) { return &backEndData->entities[i].e; } } return NULL; }