/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // game.cpp : TU Game. #include "game.h" Game game; void CacheResource( const char *name ) { } SimpleEntity *G_FindTarget( SimpleEntity *next, const char *classname ) { return NULL; } Vector G_GetMovedir( float angle ) { if( angle == -1.0f ) { return Vector( 0.0f, 0.0f, 1.0f ); } else if( angle == -2.0f ) { return Vector( 0.0f, 0.0f, -1.0f ); } angle *= ( M_PI * 2.0f / 360.0f ); return Vector( cos( angle ), sin( angle ), 0.0f ); } float G_Random( float value ) { return fmod( rand(), value ); } CLASS_DECLARATION( Listener, Game, NULL ) { { NULL, NULL } };