/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tiki_files.h : TIKI Files #pragma once #include "../qcommon/tiki.h" #ifdef __cplusplus extern "C" { #endif extern qboolean tiki_loading; extern cvar_t *dumploadedanims; extern cvar_t *low_anim_memory; extern cvar_t *showLoad; extern cvar_t *convertAnims; extern dloaddef_t loaddef; void TIKI_FreeStorage(dloaddef_t *ld); void *TIKI_AllocateLoadData(size_t length); char *TIKI_CopyString(const char *s); dtikianim_t *TIKI_LoadTikiAnim(const char *path); #ifdef __cplusplus dtiki_t *TIKI_LoadTikiModel(dtikianim_t *tikianim, const char *name, con_map *keyValues); #endif void TIKI_CalcRadius(dtiki_t *tiki); skelAnimDataGameHeader_t *SkeletorCacheFileCallback(const char *path); skelAnimDataGameHeader_t *SkeletorCacheGetData(int index); #ifdef __cplusplus bool SkeletorCacheFindFilename(const char *path, int *indexPtr); bool SkeletorCacheLoadData(const char *path, bool precache, int newIndex); void SkeletorCacheUnloadData(int index); void SkeletorCacheCleanCache(); void TikiAddToBounds(dtikianim_t *tiki, SkelVec3 *newBounds); #endif void TIKI_AnimList_f(); void TIKI_FixFrameNum(dtikianim_t *ptiki, skelAnimDataGameHeader_t *animData, dtikicmd_t *cmd, const char *alias); void TIKI_LoadAnim(dtikianim_t *ptiki); dtikianim_t *TIKI_InitTiki(dloaddef_t *ld, size_t defsize); void TIKI_RemoveTiki(dtikianim_t *ptiki); #ifdef __cplusplus } #endif