/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // common.c -- misc functions used in client and server #include "q_shared.h" #include "qcommon.h" #include "q_version.h" #include #ifndef _WIN32 #include #include // umask #else #include #endif // FPS #include #include "tiki.h" #ifndef DEDICATED # include "../uilib/ui_public.h" #endif qboolean CL_FinishedIntro(void); #ifdef __cplusplus extern "C" { #endif cvar_t *sv_scriptfiles; cvar_t *g_scriptcheck; cvar_t *g_showopcodes; int demo_protocols[] = { 0, 0 }; // the first value of the array will be replaced by com_protocol #define MAX_NUM_ARGVS 50 //wombat: i had to increase these quite a bit //to keep up with larger client_t. //i reckon this has bad effect on memory usage // update: put it back unless we really need it large #define MIN_DEDICATED_COMHUNKMEGS 1 #define MIN_COMHUNKMEGS 56 #define DEF_COMHUNKMEGS 96 #define DEF_COMZONEMEGS 128 #define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS) #define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS) int com_argc; char *com_argv[MAX_NUM_ARGVS+1]; jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame FILE *debuglogfile; static fileHandle_t logfile; fileHandle_t com_journalFile; // events are written here fileHandle_t com_journalDataFile; // config files are written here cvar_t *paused; cvar_t *config; cvar_t *fps; cvar_t *com_speeds; cvar_t *developer; cvar_t *com_dedicated; cvar_t *com_timescale; cvar_t *com_fixedtime; cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops cvar_t *com_journal; cvar_t *com_maxfps; cvar_t *com_altivec; cvar_t *com_timedemo; cvar_t *com_sv_running; cvar_t *com_cl_running; cvar_t *com_viewlog; cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print cvar_t *com_showtrace; cvar_t *com_shortversion; cvar_t *com_version; cvar_t *autopaused; cvar_t *deathmatch; cvar_t *com_blood; cvar_t *com_buildScript; // for automated data building scripts cvar_t *com_radar_range; cvar_t *console_spam_filter; cvar_t *com_introPlayed; cvar_t *cl_packetdelay; cvar_t *sv_packetdelay; cvar_t *com_cameraMode; cvar_t *com_ansiColor; cvar_t *com_unfocused; cvar_t *com_maxfpsUnfocused; cvar_t *com_minimized; cvar_t *com_maxfpsMinimized; cvar_t *com_abnormalExit; cvar_t *com_standalone; cvar_t *com_gamename; cvar_t *com_protocol; #ifdef LEGACY_PROTOCOL cvar_t *com_legacyprotocol; #endif cvar_t *com_basegame; cvar_t *com_homepath; cvar_t *com_busyWait; #ifndef DEDICATED cvar_t *con_autochat; #endif cvar_t *precache; cvar_t *com_target_game; cvar_t *com_target_version; // com_speeds times int time_game; int time_frontend; // renderer frontend time int time_backend; // renderer backend time int com_frameTime; int com_frameNumber; int com_frameMsec; qboolean com_errorEntered = qfalse; qboolean com_fullyInitialized = qfalse; qboolean com_gameRestarting = qfalse; qboolean com_gameClientRestarting = qfalse; char com_errorMessage[MAXPRINTMSG]; static const char *target_game_names[] = { "moh", "mohta", "mohtt" }; void Com_WriteConfig_f( void ); void CIN_CloseAllVideos(void); void Com_InitTargetGame(); //============================================================================ static char *rd_buffer; static int rd_buffersize; static void (*rd_flush)( char *buffer ); #define MAX_FPS_TIMES 16 using fps_clock_t = std::chrono::high_resolution_clock; using fps_time_t = fps_clock_t::time_point; using fps_delta_t = fps_clock_t::duration; static int fpsindex; static fps_delta_t fpstimes[MAX_FPS_TIMES]; static fps_delta_t fpstotal; static fps_time_t fpslasttime; float currentfps; void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) ) { if (!buffer || !buffersize || !flush) return; rd_buffer = buffer; rd_buffersize = buffersize; rd_flush = flush; *rd_buffer = 0; } void Com_EndRedirect (void) { if ( rd_flush ) { rd_flush(rd_buffer); } rd_buffer = NULL; rd_buffersize = 0; rd_flush = NULL; } #ifndef _COM_NOPRINTF /* ============= Com_Printf Both client and server can use this, and it will output to the apropriate place. A raw string should NEVER be passed as fmt, because of "%f" type crashers. ============= */ void QDECL Com_Printf( const char *fmt, ... ) { va_list argptr; char msg[MAXPRINTMSG]; static qboolean opening_qconsole = qfalse; va_start (argptr,fmt); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end(argptr); if ( rd_buffer ) { if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) { rd_flush(rd_buffer); *rd_buffer = 0; } Q_strcat(rd_buffer, rd_buffersize, msg); // TTimo nooo .. that would defeat the purpose //rd_flush(rd_buffer); //*rd_buffer = 0; return; } #ifndef DEDICATED if (com_dedicated && !com_dedicated->integer) { UI_PrintConsole(msg); } #endif // echo to dedicated console and early console Sys_Print( msg ); // logfile if ( com_logfile && com_logfile->integer ) { // TTimo: only open the qconsole.log if the filesystem is in an initialized state // also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on) if ( !logfile && FS_Initialized() && !opening_qconsole) { struct tm *newtime; time_t aclock; opening_qconsole = qtrue; time( &aclock ); newtime = localtime( &aclock ); logfile = FS_FOpenTextFileWrite( "qconsole.log" ); if(logfile) { Com_Printf( "logfile opened on %s\n", asctime( newtime ) ); if ( com_logfile->integer > 1 ) { // force it to not buffer so we get valid // data even if we are crashing FS_ForceFlush(logfile); } } else { Com_Printf("Opening qconsole.log failed!\n"); Cvar_SetValue("logfile", 0); } opening_qconsole = qfalse; } if ( logfile && FS_Initialized()) { FS_Write(msg, strlen(msg), logfile); } } } /* ================ Com_DPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */ void QDECL Com_DPrintf( const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if ( !developer || !developer->integer ) { return; // don't confuse non-developers with techie stuff... } va_start (argptr,fmt); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); Com_Printf ("%s", msg); } /* ================ Com_DPrintf2 A Com_Printf that only shows up if the "developer" cvar is set ================ */ void QDECL Com_DPrintf2( const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if ( !developer || !developer->integer ) { return; // don't confuse non-developers with techie stuff... } va_start (argptr,fmt); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); Com_Printf ("%s", msg); #ifndef DEDICATED if (com_dedicated && !com_dedicated->integer) { UI_PrintDeveloperConsole(msg); } #endif } /* ================ Com_DebugPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */ void QDECL Com_DebugPrintf( const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if ( !developer || !developer->integer ) { return; // don't confuse non-developers with techie stuff... } va_start (argptr,fmt); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); Sys_DebugPrint (msg); } #endif /* ============= Com_Error Both client and server can use this, and it will do the apropriate things. ============= */ void QDECL Com_Error( int code, const char *fmt, ... ) { va_list argptr; static int lastErrorTime; static int errorCount; int currentTime; #ifdef COM_ERROR_DROP_ASSERT if (code == ERR_DROP) { *(int*)0 = 0; assert(qfalse); } #endif // Debug builds should stop on this assert(code != ERR_FATAL); Cvar_Set( "com_errorCode", va( "%i", code ) ); // when we are running automated scripts, make sure we // know if anything failed if ( com_buildScript && com_buildScript->integer ) { code = ERR_FATAL; } // if we are getting a solid stream of ERR_DROP, do an ERR_FATAL currentTime = Sys_Milliseconds(); if ( currentTime - lastErrorTime < 100 ) { if ( ++errorCount > 3 ) { code = ERR_FATAL; } } else { errorCount = 0; } lastErrorTime = currentTime; if ( com_errorEntered ) { Sys_Error( "recursive error after: %s", com_errorMessage ); } com_errorEntered = qtrue; va_start (argptr,fmt); vsprintf (com_errorMessage,fmt,argptr); va_end (argptr); if (code != ERR_DISCONNECT && code != ERR_NEED_CD) Cvar_Set("com_errorMessage", com_errorMessage); if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) { CL_Disconnect(); CL_FlushMemory( ); // make sure we can get at our local stuff FS_PureServerSetLoadedPaks("", ""); com_errorEntered = qfalse; longjmp (abortframe, -1); } else if (code == ERR_DROP) { Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage); SV_Shutdown (va("Server crashed: %s", com_errorMessage)); CL_Disconnect(); CL_FlushMemory( ); FS_PureServerSetLoadedPaks("", ""); com_errorEntered = qfalse; longjmp (abortframe, -1); } else if ( code == ERR_NEED_CD ) { SV_Shutdown( "Server didn't have CD" ); if ( com_cl_running && com_cl_running->integer ) { CL_Disconnect(); CL_FlushMemory( ); com_errorEntered = qfalse; CL_CDDialog(); } else { Com_Printf("Server didn't have CD\n" ); } FS_PureServerSetLoadedPaks("", ""); longjmp (abortframe, -1); } else { CL_Shutdown (va("Client fatal crashed: %s", com_errorMessage), qtrue, qtrue); SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage)); } Com_Shutdown (); Sys_Error("%s", com_errorMessage); } /* ============= Com_Quit_f Both client and server can use this, and it will do the appropriate things. ============= */ void Com_Quit_f( void ) { // don't try to shutdown if we are in a recursive error char *p = Cmd_Args( ); if ( !com_errorEntered ) { // Some VMs might execute "quit" command directly, // which would trigger an unload of active VM error. // Sys_Quit will kill this process anyways, so // a corrupt call stack makes no difference VM_Forced_Unload_Start(); SV_Shutdown(p[0] ? p : "Server quit"); CL_Shutdown(p[0] ? p : "Client quit", qtrue, qtrue); VM_Forced_Unload_Done(); Com_Shutdown (); FS_Shutdown(qtrue); } Sys_Quit (); } /* ============================================================================ COMMAND LINE FUNCTIONS + characters seperate the commandLine string into multiple console command lines. All of these are valid: quake3 +set test blah +map test quake3 set test blah+map test quake3 set test blah + map test ============================================================================ */ #define MAX_CONSOLE_LINES 32 int com_numConsoleLines; char *com_consoleLines[MAX_CONSOLE_LINES]; /* ================== Com_ParseCommandLine Break it up into multiple console lines ================== */ void Com_ParseCommandLine( char *commandLine ) { int inq = 0; com_consoleLines[0] = commandLine; com_numConsoleLines = 1; while ( *commandLine ) { if (*commandLine == '"') { inq = !inq; } // look for a + seperating character // if commandLine came from a file, we might have real line seperators if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) { if ( com_numConsoleLines == MAX_CONSOLE_LINES ) { return; } com_consoleLines[com_numConsoleLines] = commandLine + 1; com_numConsoleLines++; *commandLine = 0; } commandLine++; } } /* =================== Com_SafeMode Check for "safe" on the command line, which will skip loading of q3config.cfg =================== */ qboolean Com_SafeMode( void ) { int i; for ( i = 0 ; i < com_numConsoleLines ; i++ ) { Cmd_TokenizeString( com_consoleLines[i] ); if ( !Q_stricmp( Cmd_Argv(0), "safe" ) || !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) { com_consoleLines[i][0] = 0; return qtrue; } } return qfalse; } /* =============== Com_StartupVariable Searches for command line parameters that are set commands. If match is not NULL, only that cvar will be looked for. That is necessary because cddir and basedir need to be set before the filesystem is started, but all other sets should be after execing the config and default. =============== */ void Com_StartupVariable( const char *match ) { int i; char *s; cvar_t *cv; for (i=0 ; i < com_numConsoleLines ; i++) { Cmd_TokenizeString( com_consoleLines[i] ); if ( strcmp( Cmd_Argv(0), "set" ) ) { continue; } s = Cmd_Argv(1); if ( !match || !strcmp( s, match ) ) { Cvar_Set( s, Cmd_Argv(2) ); cv = Cvar_Get( s, "", 0 ); cv->flags |= CVAR_USER_CREATED; // com_consoleLines[i] = 0; } } } /* ================= Com_AddStartupCommands Adds command line parameters as script statements Commands are seperated by + signs Returns qtrue if any late commands were added, which will keep the demoloop from immediately starting ================= */ qboolean Com_AddStartupCommands( void ) { int i; qboolean added; added = qfalse; // quote every token, so args with semicolons can work for (i=0 ; i < com_numConsoleLines ; i++) { if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) { continue; } // set commands won't override menu startup if ( Q_stricmpn( com_consoleLines[i], "set", 3 ) ) { added = qtrue; } Cbuf_AddText( com_consoleLines[i] ); Cbuf_AddText( "\n" ); } return added; } //============================================================================ void Info_Print( const char *s ) { char key[512]; char value[512]; char *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < 20) { Com_Memset (o, ' ', 20-l); key[20] = 0; } else *o = 0; Com_Printf ("%s", key); if (!*s) { Com_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Com_Printf ("%s\n", value); } } /* ============ Com_StringContains ============ */ const char *Com_StringContains(const char *str1, const char *str2, int casesensitive) { intptr_t len; int i, j; len = strlen(str1) - strlen(str2); for (i = 0; i <= len; i++, str1++) { for (j = 0; str2[j]; j++) { if (casesensitive) { if (str1[j] != str2[j]) { break; } } else { if (toupper(str1[j]) != toupper(str2[j])) { break; } } } if (!str2[j]) { return str1; } } return NULL; } /* ============ Com_Filter ============ */ int Com_Filter(const char *filter, const char *name, int casesensitive) { char buf[MAX_TOKEN_CHARS]; const char *ptr; int i, found; while(*filter) { if (*filter == '*') { filter++; for (i = 0; *filter; i++) { if (*filter == '*' || *filter == '?') break; buf[i] = *filter; filter++; } buf[i] = '\0'; if (strlen(buf)) { ptr = Com_StringContains(name, buf, casesensitive); if (!ptr) return qfalse; name = ptr + strlen(buf); } } else if (*filter == '?') { filter++; name++; } else if (*filter == '[' && *(filter+1) == '[') { filter++; } else if (*filter == '[') { filter++; found = qfalse; while(*filter && !found) { if (*filter == ']' && *(filter+1) != ']') break; if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) { if (casesensitive) { if (*name >= *filter && *name <= *(filter+2)) found = qtrue; } else { if (toupper(*name) >= toupper(*filter) && toupper(*name) <= toupper(*(filter+2))) found = qtrue; } filter += 3; } else { if (casesensitive) { if (*filter == *name) found = qtrue; } else { if (toupper(*filter) == toupper(*name)) found = qtrue; } filter++; } } if (!found) return qfalse; while(*filter) { if (*filter == ']' && *(filter+1) != ']') break; filter++; } filter++; name++; } else { if (casesensitive) { if (*filter != *name) return qfalse; } else { if (toupper(*filter) != toupper(*name)) return qfalse; } filter++; name++; } } return qtrue; } /* ============ Com_FilterPath ============ */ int Com_FilterPath(const char *filter, const char *name, int casesensitive) { int i; char new_filter[MAX_QPATH]; char new_name[MAX_QPATH]; for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) { if ( filter[i] == '\\' || filter[i] == ':' ) { new_filter[i] = '/'; } else { new_filter[i] = filter[i]; } } new_filter[i] = '\0'; for (i = 0; i < MAX_QPATH-1 && name[i]; i++) { if ( name[i] == '\\' || name[i] == ':' ) { new_name[i] = '/'; } else { new_name[i] = name[i]; } } new_name[i] = '\0'; return Com_Filter(new_filter, new_name, casesensitive); } /* ================ Com_RealTime ================ */ int Com_RealTime(qtime_t *qtime) { time_t t; struct tm *tms; t = time(NULL); if (!qtime) return t; tms = localtime(&t); if (tms) { qtime->tm_sec = tms->tm_sec; qtime->tm_min = tms->tm_min; qtime->tm_hour = tms->tm_hour; qtime->tm_mday = tms->tm_mday; qtime->tm_mon = tms->tm_mon; qtime->tm_year = tms->tm_year; qtime->tm_wday = tms->tm_wday; qtime->tm_yday = tms->tm_yday; qtime->tm_isdst = tms->tm_isdst; } return t; } /* ======================== CopyString NOTE: never write over the memory CopyString returns because memory from a memstatic_t might be returned ======================== */ char *CopyString( const char *in ) { char *out; #ifndef _DEBUG_MEM if (!in[0]) { return ( char * )Z_EmptyStringPointer(); } else if (!in[1]) { if (in[0] >= '0' && in[0] <= '9') { return ( char * )Z_NumberStringPointer( *in ); } } #endif out = ( char * )Z_Malloc( strlen( in ) + 1 ); strcpy( out, in ); return out; } /* ==================== B_Malloc ==================== */ void *B_Malloc( size_t size ) { return Z_Malloc( size ); } /* ==================== B_Free ==================== */ void B_Free( void *ptr ) { return Z_Free( ptr ); } void CL_ShutdownCGame( void ); void CL_ShutdownUI( void ); void SV_ShutdownGameProgs( void ); /* =================================================================== EVENTS AND JOURNALING In addition to these events, .cfg files are also copied to the journaled file =================================================================== */ #define MAX_PUSHED_EVENTS 1024 static int com_pushedEventsHead = 0; static int com_pushedEventsTail = 0; static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS]; /* ================= Com_InitJournaling ================= */ void Com_InitJournaling( void ) { Com_StartupVariable( "journal" ); com_journal = Cvar_Get ("journal", "0", CVAR_INIT); if ( !com_journal->integer ) { return; } if ( com_journal->integer == 1 ) { Com_Printf( "Journaling events\n"); com_journalFile = FS_FOpenFileWrite( "journal.dat" ); com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" ); } else if ( com_journal->integer == 2 ) { Com_Printf( "Replaying journaled events\n"); FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue, qtrue ); FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue, qtrue ); } if ( !com_journalFile || !com_journalDataFile ) { Cvar_Set( "com_journal", "0" ); com_journalFile = 0; com_journalDataFile = 0; Com_Printf( "Couldn't open journal files\n" ); } } /* ======================================================================== EVENT LOOP ======================================================================== */ #define MAX_QUEUED_EVENTS 256 #define MASK_QUEUED_EVENTS ( MAX_QUEUED_EVENTS - 1 ) static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ]; static int eventHead = 0; static int eventTail = 0; static byte sys_packetReceived[ MAX_MSGLEN ]; /* ================ Com_QueueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, size_t ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ]; if ( eventHead - eventTail >= MAX_QUEUED_EVENTS ) { Com_Printf("Com_QueueEvent: overflow\n"); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Com_GetSystemEvent ================ */ sysEvent_t Com_GetSystemEvent(void) { sysEvent_t ev; char* s; // return if we have data if (eventHead > eventTail) { eventTail++; return eventQueue[(eventTail - 1) & MASK_QUEUED_EVENTS]; } // check for console commands s = Sys_ConsoleInput(); if (s) { char* b; int len; len = strlen(s) + 1; b = (char*)Z_Malloc(len); strcpy(b, s); Com_QueueEvent(0, SE_CONSOLE, 0, 0, len, b); } // return if we have data if (eventHead > eventTail) { eventTail++; return eventQueue[(eventTail - 1) & MASK_QUEUED_EVENTS]; } // create an empty event to return memset(&ev, 0, sizeof(ev)); ev.evTime = Sys_Milliseconds(); return ev; } /* ================= Com_GetRealEvent ================= */ sysEvent_t Com_GetRealEvent( void ) { size_t r; sysEvent_t ev; // either get an event from the system or the journal file if ( com_journal->integer == 2 ) { r = FS_Read( &ev, sizeof(ev), com_journalFile ); if ( r != sizeof(ev) ) { Com_Error( ERR_FATAL, "Error reading from journal file" ); } if ( ev.evPtrLength ) { ev.evPtr = Z_Malloc( ev.evPtrLength ); r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile ); if ( r != ev.evPtrLength ) { Com_Error( ERR_FATAL, "Error reading from journal file" ); } } } else { ev = Com_GetSystemEvent(); // write the journal value out if needed if ( com_journal->integer == 1 ) { r = FS_Write( &ev, sizeof(ev), com_journalFile ); if ( r != sizeof(ev) ) { Com_Error( ERR_FATAL, "Error writing to journal file" ); } if ( ev.evPtrLength ) { r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile ); if ( r != ev.evPtrLength ) { Com_Error( ERR_FATAL, "Error writing to journal file" ); } } } } return ev; } /* ================= Com_InitPushEvent ================= */ void Com_InitPushEvent( void ) { // clear the static buffer array // this requires SE_NONE to be accepted as a valid but NOP event memset( com_pushedEvents, 0, sizeof(com_pushedEvents) ); // reset counters while we are at it // beware: GetEvent might still return an SE_NONE from the buffer com_pushedEventsHead = 0; com_pushedEventsTail = 0; } /* ================= Com_PushEvent ================= */ void Com_PushEvent( sysEvent_t *event ) { sysEvent_t *ev; static int printedWarning = 0; ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ]; if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) { // don't print the warning constantly, or it can give time for more... if ( !printedWarning ) { printedWarning = qtrue; Com_Printf( "WARNING: Com_PushEvent overflow\n" ); } if ( ev->evPtr ) { Z_Free( ev->evPtr ); } com_pushedEventsTail++; } else { printedWarning = qfalse; } *ev = *event; com_pushedEventsHead++; } /* ================= Com_GetEvent ================= */ sysEvent_t Com_GetEvent( void ) { if ( com_pushedEventsHead > com_pushedEventsTail ) { com_pushedEventsTail++; return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ]; } return Com_GetRealEvent(); } /* ================= Com_RunAndTimeServerPacket ================= */ void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) { int t1, t2, msec; t1 = 0; if ( com_speeds->integer ) { t1 = Sys_Milliseconds (); } SV_PacketEvent( *evFrom, buf ); if ( com_speeds->integer ) { t2 = Sys_Milliseconds (); msec = t2 - t1; if ( com_speeds->integer == 3 ) { Com_Printf( "SV_PacketEvent time: %i\n", msec ); } } } /* ================= Com_EventLoop Returns last event time ================= */ int Com_EventLoop( void ) { sysEvent_t ev; netadr_t evFrom; byte bufData[MAX_MSGLEN]; msg_t buf; MSG_Init( &buf, bufData, sizeof( bufData ) ); while ( 1 ) { NET_FlushPacketQueue(); ev = Com_GetEvent(); // if no more events are available if ( ev.evType == SE_NONE ) { // manually send packet events for the loopback channel while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) { CL_PacketEvent( evFrom, &buf ); } while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) { // if the server just shut down, flush the events if ( com_sv_running->integer ) { Com_RunAndTimeServerPacket( &evFrom, &buf ); } } return ev.evTime; } switch ( ev.evType ) { default: Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType ); break; case SE_NONE: break; case SE_KEY: CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_CHAR: CL_CharEvent( ev.evValue ); break; case SE_MOUSE: CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_JOYSTICK_AXIS: CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_CONSOLE: Cbuf_AddText( (char *)ev.evPtr ); Cbuf_AddText( "\n" ); break; case SE_PACKET: // this cvar allows simulation of connections that // drop a lot of packets. Note that loopback connections // don't go through here at all. if ( com_dropsim->value > 0 ) { static int seed; if ( Q_random( &seed ) < com_dropsim->value ) { break; // drop this packet } } evFrom = *(netadr_t *)ev.evPtr; buf.cursize = ev.evPtrLength - sizeof( evFrom ); // we must copy the contents of the message out, because // the event buffers are only large enough to hold the // exact payload, but channel messages need to be large // enough to hold fragment reassembly if ( (unsigned)buf.cursize > buf.maxsize ) { Com_Printf("Com_EventLoop: oversize packet\n"); continue; } Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize ); if ( com_sv_running->integer ) { Com_RunAndTimeServerPacket( &evFrom, &buf ); } else { CL_PacketEvent( evFrom, &buf ); } break; } // free any block data if ( ev.evPtr ) { Z_Free( ev.evPtr ); } } return 0; // never reached } /* ================ Com_Milliseconds Can be used for profiling, but will be journaled accurately ================ */ int Com_Milliseconds (void) { sysEvent_t ev; // get events and push them until we get a null event with the current time do { ev = Com_GetRealEvent(); if ( ev.evType != SE_NONE ) { Com_PushEvent( &ev ); } } while ( ev.evType != SE_NONE ); return ev.evTime; } //============================================================================ /* ============= Com_Error_f Just throw a fatal error to test error shutdown procedures ============= */ static void Com_Error_f (void) { if ( Cmd_Argc() > 1 ) { Com_Error( ERR_DROP, "Testing drop error" ); } else { Com_Error( ERR_FATAL, "Testing fatal error" ); } } /* ============= Com_Freeze_f Just freeze in place for a given number of seconds to test error recovery ============= */ static void Com_Freeze_f (void) { float s; int start, now; if ( Cmd_Argc() != 2 ) { Com_Printf( "freeze \n" ); return; } s = atof( Cmd_Argv(1) ); start = Com_Milliseconds(); while ( 1 ) { now = Com_Milliseconds(); if ( ( now - start ) * 0.001 > s ) { break; } } } /* ================= Com_Crash_f A way to force a bus error for development reasons ================= */ static void Com_Crash_f(void) { void* invalid_ptr = NULL; *(int*)invalid_ptr = 0x12345678; } /* ================== Com_Setenv_f For controlling environment variables ================== */ void Com_Setenv_f(void) { int argc = Cmd_Argc(); char *arg1 = Cmd_Argv(1); if(argc > 2) { char *arg2 = Cmd_ArgsFrom(2); Sys_SetEnv(arg1, arg2); } else if(argc == 2) { char *env = getenv(arg1); if(env) Com_Printf("%s=%s\n", arg1, env); else Com_Printf("%s undefined\n", arg1); } } /* ================== Com_ExecuteCfg For controlling environment variables ================== */ void Com_ExecuteCfg(void) { Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n"); Cbuf_Execute(0); // Always execute after exec to prevent text buffer overflowing if(!Com_SafeMode()) { // skip the q3config.cfg and autoexec.cfg if "safe" is on the command line Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n"); Cbuf_Execute(0); Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n"); Cbuf_Execute(0); } } /* ================== Com_GameRestart Change to a new mod properly with cleaning up cvars before switching. ================== */ void Com_GameRestart(int checksumFeed, qboolean disconnect) { // make sure no recursion can be triggered if(!com_gameRestarting && com_fullyInitialized) { com_gameRestarting = qtrue; com_gameClientRestarting = com_cl_running->integer; // Kill server if we have one if(com_sv_running->integer) SV_Shutdown("Game directory changed"); if(com_gameClientRestarting) { if(disconnect) CL_Disconnect(); CL_Shutdown("Game directory changed", disconnect, qfalse); } FS_Restart(checksumFeed); // Clean out any user and VM created cvars Cvar_Restart(qtrue); Com_ExecuteCfg(); if(disconnect) { // We don't want to change any network settings if gamedir // change was triggered by a connect to server because the // new network settings might make the connection fail. NET_Restart_f(); } if(com_gameClientRestarting) { CL_Init(); CL_StartHunkUsers(qfalse); } com_gameRestarting = qfalse; com_gameClientRestarting = qfalse; } } /* ================== Com_GameRestart_f Expose possibility to change current running mod to the user ================== */ void Com_GameRestart_f(void) { Cvar_Set("fs_game", Cmd_Argv(1)); Com_GameRestart(0, qtrue); } #ifndef STANDALONE // TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version // not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470 #ifndef DEDICATED char cl_cdkey[34] = " "; #else char cl_cdkey[34] = "123456789"; #endif /* ================= Com_ReadCDKey ================= */ qboolean CL_CDKeyValidate( const char *key, const char *checksum ); void Com_ReadCDKey( const char *filename ) { fileHandle_t f; char buffer[33]; char fbuffer[MAX_OSPATH]; Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename); FS_SV_FOpenFileRead( fbuffer, &f ); if ( !f ) { Com_Memset( cl_cdkey, '\0', 17 ); return; } Com_Memset( buffer, 0, sizeof(buffer) ); FS_Read( buffer, 16, f ); FS_FCloseFile( f ); if (CL_CDKeyValidate(buffer, NULL)) { Q_strncpyz( cl_cdkey, buffer, 17 ); } else { Com_Memset( cl_cdkey, '\0', 17 ); } } /* ================= Com_AppendCDKey ================= */ void Com_AppendCDKey( const char *filename ) { fileHandle_t f; char buffer[33]; char fbuffer[MAX_OSPATH]; Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename); FS_SV_FOpenFileRead( fbuffer, &f ); if (!f) { Com_Memset( &cl_cdkey[16], '\0', 17 ); return; } Com_Memset( buffer, 0, sizeof(buffer) ); FS_Read( buffer, 16, f ); FS_FCloseFile( f ); if (CL_CDKeyValidate(buffer, NULL)) { strcat( &cl_cdkey[16], buffer ); } else { Com_Memset( &cl_cdkey[16], '\0', 17 ); } } #ifndef DEDICATED /* ================= Com_WriteCDKey ================= */ static void Com_WriteCDKey( const char *filename, const char *ikey ) { fileHandle_t f; char fbuffer[MAX_OSPATH]; char key[17]; #ifndef _WIN32 mode_t savedumask; #endif Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename); Q_strncpyz( key, ikey, 17 ); if(!CL_CDKeyValidate(key, NULL) ) { return; } #ifndef _WIN32 savedumask = umask(0077); #endif f = FS_SV_FOpenFileWrite( fbuffer ); if ( !f ) { Com_Printf ("Couldn't write CD key to %s.\n", fbuffer ); goto out; } FS_Write( key, 16, f ); FS_Printf( f, "\n// generated by quake, do not modify\r\n" ); FS_Printf( f, "// Do not give this file to ANYONE.\r\n" ); FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n"); FS_FCloseFile( f ); out: #ifndef _WIN32 umask(savedumask); #else ; #endif } #endif #endif // STANDALONE static void Com_DetectAltivec(void) { // Only detect if user hasn't forcibly disabled it. if (com_altivec->integer) { static qboolean altivec = qfalse; static qboolean detected = qfalse; if (!detected) { altivec = ( Sys_GetProcessorFeatures( ) & CF_ALTIVEC ); detected = qtrue; } if (!altivec) { Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support! } } } /* ================= Com_Init ================= */ void Com_Init( char *commandLine ) { int iStart; int iEnd; const char *s; char configname[ 128 ]; Com_Printf( "--- Common Initialization ---\n" ); iStart = Sys_Milliseconds(); Com_Printf( "%s %s %s %s\n", PRODUCT_NAME, PRODUCT_VERSION_FULL, PLATFORM_STRING, PRODUCT_VERSION_DATE ); if ( setjmp (abortframe) ) { Sys_Error("Error during initialization"); } // prepare enough of the subsystems to handle // cvar and command buffer management Com_ParseCommandLine( commandLine ); Swap_Init(); Cbuf_Init(); Z_InitMemory(); Cmd_Init(); Cvar_Init(); // override anything from the config files with command line args Com_StartupVariable( NULL ); // get the developer cvar set as early as possible Com_StartupVariable( "developer" ); developer = Cvar_Get( "developer", "0", CVAR_ARCHIVE ); // done early so bind command exists CL_InitKeyCommands(); com_target_game = Cvar_Get("com_target_game", "0", CVAR_LATCH | CVAR_PROTECTED); com_target_version = Cvar_Get("com_target_version", "0.00", CVAR_ROM); com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM); com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT); com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT|CVAR_PROTECTED); Com_InitTargetGame(); FS_InitFilesystem (); Com_InitJournaling(); TIKI_Begin(); Cbuf_Execute( 0 ); Cbuf_AddText( "exec default.cfg\n" ); Cbuf_AddText( "exec menu.cfg\n" ); Cbuf_AddText ("exec newconfig.cfg\n"); cvar_global_force = qtrue; Cbuf_Execute( 0 ); cvar_global_force = qfalse; strncpy( configname, "omconfig.cfg", sizeof( configname ) ); // override anything from the config files with command line args Com_StartupVariable( "config" ); config = Cvar_Get( "config", "omconfig.cfg", 0 ); if( strlen( config->string ) <= 1 ) { long size = sizeof( configname ); LoadRegistryInfo(1, "config", configname, &size ); COM_DefaultExtension( configname, sizeof( configname ), ".cfg" ); } else { size_t len = strlen( config->string ); strncpy( configname, config->string, len >= sizeof( configname ) ? sizeof( configname ) : len ); COM_StripExtension( configname, configname, sizeof( configname ) ); strcat( configname, ".cfg" ); SaveRegistryInfo( 1, "config", configname, sizeof( configname ) ); } SaveRegistryInfo( 1, "config", configname, sizeof( configname ) ); Cvar_Set( "config", configname ); Com_Printf( "Config: %s\n", configname ); Cbuf_AddText( va( "exec configs/%s\n", configname ) ); if( Com_SafeMode() ) { Cbuf_AddText( "exec safemode.cfg\n" ); } else if( IsFirstRun() || IsNewConfig() ) { Cbuf_AddText( "exec newconfig.cfg\n" ); cvar_modifiedFlags |= CVAR_ARCHIVE; } Cbuf_AddText( "exec localized.cfg\n" ); Cbuf_AddText( "exec autoexec.cfg\n" ); Cbuf_Execute( 0 ); Com_StartupVariable( NULL ); Cvar_Set( "config", configname ); // if any archived cvars are modified after this, we will trigger a writing // of the config file cvar_modifiedFlags &= ~CVAR_ARCHIVE; if( developer && developer->integer ) { Cmd_AddCommand( "error", Com_Error_f ); Cmd_AddCommand( "crash", Com_Crash_f ); Cmd_AddCommand( "freeze", Com_Freeze_f ); } Cmd_AddCommand("quit", Com_Quit_f); Cmd_AddCommand("changeVectors", MSG_ReportChangeVectors_f ); Cmd_AddCommand("writeconfig", Com_WriteConfig_f ); Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName ); Cmd_AddCommand("pause", Com_Pause_f); Cmd_AddCommand("game_restart", Com_GameRestart_f); // override anything from the config files with command line args Com_StartupVariable( NULL ); // get dedicated here for proper hunk megs initialization #ifdef DEDICATED com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT); Cvar_CheckRange( com_dedicated, 1, 2, qtrue ); #else com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH); Cvar_CheckRange( com_dedicated, 0, 2, qtrue ); #endif // allocate the stack based hunk allocator Com_InitHunkMemory(); // if any archived cvars are modified after this, we will trigger a writing // of the config file cvar_modifiedFlags &= ~CVAR_ARCHIVE; // // init commands and vars // console_spam_filter = Cvar_Get("spam", "1", 0); // why is this in Com_Printf in mohaas/mohaab?? dumploadedanims = Cvar_Get( "dumploadedanims", "0", 0 ); low_anim_memory = Cvar_Get( "low_anim_memory", "0", 0 ); showLoad = Cvar_Get( "showLoad", "0", 0 ); convertAnims = Cvar_Get( "convertAnim", "0", 0 ); com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE); com_maxfps = Cvar_Get( "com_maxfps", "85", CVAR_ARCHIVE ); deathmatch = Cvar_Get( "deathmatch", "0", 0 ); paused = Cvar_Get( "paused", "0", 64 ); autopaused = Cvar_Get( "autopaused", "1", CVAR_ARCHIVE ); fps = Cvar_Get( "fps", "0", CVAR_ARCHIVE ); com_timescale = Cvar_Get( "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO ); com_fixedtime = Cvar_Get( "fixedtime", "0", CVAR_CHEAT ); com_showtrace = Cvar_Get( "com_showtrace", "0", CVAR_CHEAT ); com_dropsim = Cvar_Get( "com_dropsim", "0", CVAR_CHEAT ); com_viewlog = Cvar_Get( "viewlog", "0", CVAR_CHEAT ); com_logfile = Cvar_Get("logfile", "0", CVAR_TEMP); com_speeds = Cvar_Get( "com_speeds", "0", 0 ); com_timedemo = Cvar_Get( "timedemo", "0", CVAR_CHEAT ); com_dedicated = Cvar_Get( "dedicated", "0", CVAR_LATCH ); cl_packetdelay = Cvar_Get( "cl_packetdelay", "0", 0 ); sv_packetdelay = Cvar_Get( "sv_packetdelay", "0", 0 ); com_sv_running = Cvar_Get( "sv_running", "0", CVAR_ROM ); com_cl_running = Cvar_Get( "cl_running", "0", CVAR_ROM ); com_buildScript = Cvar_Get( "com_buildScript", "0", 0 ); com_radar_range = Cvar_Get( "com_radar_range", "1024", CVAR_ARCHIVE | CVAR_SYSTEMINFO ); com_ansiColor = Cvar_Get( "com_ansiColor", "0", CVAR_ARCHIVE ); com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM ); com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", CVAR_ARCHIVE ); com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM ); com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE ); com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM ); com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE); if( com_dedicated->integer ) { if( !com_viewlog->integer ) { Cvar_Set( "viewlog", "1" ); } } s = va( "%s %s (Medal of Honor: %s) %s %s", PRODUCT_NAME, PRODUCT_VERSION_FULL, Cvar_VariableString("com_target_extension"), PLATFORM_STRING, PRODUCT_VERSION_DATE); com_version = Cvar_Get( "version", s, CVAR_ROM | CVAR_SERVERINFO ); com_gamename = Cvar_Get("com_gamename", "", CVAR_SERVERINFO | CVAR_INIT); com_shortversion = Cvar_Get( "shortversion", PRODUCT_VERSION, CVAR_ROM ); com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_INIT); #ifdef LEGACY_PROTOCOL com_legacyprotocol = Cvar_Get("com_legacyprotocol", va("%i", PROTOCOL_LEGACY_VERSION), CVAR_INIT); // Keep for compatibility with old mods / mods that haven't updated yet. if(com_legacyprotocol->integer > 0) Cvar_Get("protocol", com_legacyprotocol->string, CVAR_SERVERINFO | CVAR_ROM); else #endif Cvar_Get("protocol", com_protocol->string, CVAR_SERVERINFO | CVAR_ROM); #ifndef DEDICATED con_autochat = Cvar_Get("con_autochat", "1", CVAR_ARCHIVE); #endif demo_protocols[0] = com_protocol->integer; Sys_Init(); Netchan_Init( Com_Milliseconds() & 0xffff ); // pick a port value that should be nice and random SV_Init(); com_dedicated->modified = qfalse; #ifndef DEDICATED if( com_dedicated->integer ) { Sys_CloseMutex(); } else { CL_Init(); Sys_ShowConsole( com_viewlog->integer, qfalse ); } #else Sys_CloseMutex(); #endif // set com_frameTime so that if a map is started on the // command line it will still be able to count on com_frameTime // being random enough for a serverid com_frameTime = Com_Milliseconds(); // add + commands from command line Com_AddStartupCommands(); com_fullyInitialized = qtrue; RecoverLostAutodialData(); iEnd = Sys_Milliseconds(); Com_Printf( "--- Common Initialization Complete --- %i ms\n", iEnd - iStart ); } //================================================================== void Com_WriteConfigToFile( const char *filename ) { fileHandle_t f; char szFullName[ 256 ]; memcpy( szFullName, "configs/", 9 ); strcat( szFullName, filename ); COM_StripExtension( szFullName, szFullName, sizeof( szFullName ) ); strcat( szFullName, ".cfg" ); f = FS_FOpenFileWrite( szFullName ); if ( !f ) { Com_Printf ("Couldn't write %s.\n", filename ); return; } FS_Printf( f, "// generated by openmohaa\n" ); FS_Printf( f, "//\n" ); FS_Printf( f, "// Key Bindings\n" ); FS_Printf( f, "//\n" ); Key_WriteBindings( f ); FS_Printf( f, "//\n" ); FS_Printf( f, "// Cvars\n" ); FS_Printf( f, "//\n" ); Cvar_WriteVariables( f ); FS_Printf( f, "//\n" ); FS_Printf( f, "// Aliases\n" ); FS_Printf( f, "//\n" ); Cmd_WriteAliases( f ); FS_FCloseFile( f ); } /* =============== Com_WriteConfiguration Writes key bindings and archived cvars to config file if modified =============== */ void Com_WriteConfiguration( void ) { #ifndef DEDICATED cvar_t *fs; #endif // if we are quiting without fully initializing, make sure // we don't write out anything if ( !com_fullyInitialized ) { return; } if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) { return; } cvar_modifiedFlags &= ~CVAR_ARCHIVE; Com_WriteConfigToFile( config->string ); // not needed for dedicated #ifndef DEDICATED fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); #endif } /* =============== Com_WriteConfig_f Write the config file to a specific name =============== */ void Com_WriteConfig_f( void ) { char filename[MAX_QPATH]; if ( Cmd_Argc() != 2 ) { Com_Printf( "Usage: writeconfig \n" ); return; } Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) ); COM_DefaultExtension( filename, sizeof( filename ), ".cfg" ); Com_Printf( "Writing %s.\n", filename ); Com_WriteConfigToFile( filename ); } /* ================ Com_ModifyMsec ================ */ int Com_ModifyMsec( int msec ) { int clampTime; // // modify time for debugging values // if ( com_fixedtime->integer ) { msec = com_fixedtime->integer; } else if ( com_timescale->value ) { msec *= com_timescale->value; } // don't let it scale below 1 msec if ( msec < 1 && com_timescale->value) { msec = 1; } if ( com_dedicated->integer ) { // dedicated servers don't want to clamp for a much longer // period, because it would mess up all the client's views // of time. if (com_sv_running->integer && msec > 500) Com_Printf( "Hitch warning: %i msec frame time\n", msec ); clampTime = 5000; } else if ( !com_sv_running->integer ) { // clients of remote servers do not want to clamp time, because // it would skew their view of the server's time temporarily clampTime = 5000; } else { // for local single player gaming // we may want to clamp the time to prevent players from // flying off edges when something hitches. clampTime = 200; } if ( msec > clampTime ) { msec = clampTime; } return msec; } /* ================= Com_TimeVal ================= */ int Com_TimeVal(int minMsec) { int timeVal; timeVal = Sys_Milliseconds() - com_frameTime; if(timeVal >= minMsec) timeVal = 0; else timeVal = minMsec - timeVal; return timeVal; } /* ================= Com_Frame ================= */ void Com_Frame( void ) { int msec, minMsec; int timeVal, timeValSV; static int lastTime = 0, bias = 0; int key; int timeBeforeFirstEvents; int timeBeforeServer; int timeBeforeEvents; int timeBeforeClient; int timeAfter; if ( setjmp (abortframe) ) { return; // an ERR_DROP was thrown } SV_SetFrameNumber(com_frameNumber); #ifndef DEDICATED if (!com_dedicated || !com_dedicated->integer) { // // Update the client frame number // So stuff like TIKI caches can get refreshed // And TIKI models can get rendered correctly // CL_SetFrameNumber(com_frameNumber); } #endif timeBeforeFirstEvents =0; timeBeforeServer =0; timeBeforeEvents =0; timeBeforeClient = 0; timeAfter = 0; // old net chan encryption key key = 0x87243987; #ifndef DEDICATED // write config file if anything changed Com_WriteConfiguration(); #endif // // main event loop // if ( com_speeds->integer ) { timeBeforeFirstEvents = Sys_Milliseconds (); } // Figure out how much time we have if (!com_timedemo->integer) { if (com_dedicated->integer) minMsec = SV_FrameMsec(); else { if (com_minimized->integer && com_maxfpsMinimized->integer > 0) minMsec = 1000 / com_maxfpsMinimized->integer; else if (com_unfocused->integer && com_maxfpsUnfocused->integer > 0) minMsec = 1000 / com_maxfpsUnfocused->integer; else if (com_maxfps->integer > 0) minMsec = 1000 / com_maxfps->integer; else minMsec = 1; timeVal = com_frameTime - lastTime; bias += timeVal - minMsec; if (bias > minMsec) bias = minMsec; // Adjust minMsec if previous frame took too long to render so // that framerate is stable at the requested value. minMsec -= bias; } } else minMsec = 1; do { if (com_sv_running->integer) { timeValSV = SV_SendQueuedPackets(); timeVal = Com_TimeVal(minMsec); if (timeValSV < timeVal) timeVal = timeValSV; } else timeVal = Com_TimeVal(minMsec); if (com_busyWait->integer || timeVal < 1) NET_Sleep(0); else NET_Sleep(timeVal - 1); } while (Com_TimeVal(minMsec)); IN_Frame(); lastTime = com_frameTime; com_frameTime = Com_EventLoop(); msec = com_frameTime - lastTime; if (com_dedicated->integer || CL_FinishedIntro()) { Cbuf_Execute(0); SV_CheckSaveGame(); } if (com_altivec->modified) { Com_DetectAltivec(); com_altivec->modified = qfalse; } // mess with msec if needed msec = Com_ModifyMsec(msec); // // server side // if (com_speeds->integer) { timeBeforeServer = Sys_Milliseconds(); } SV_Frame( msec ); // if "dedicated" has been modified, start up // or shut down the client system. // Do this after the server may have started, // but before the client tries to auto-connect if ( com_dedicated->modified ) { // get the latched value Cvar_Get( "dedicated", "0", 0 ); com_dedicated->modified = qfalse; if ( !com_dedicated->integer ) { SV_Shutdown( "dedicated set to 0" ); CL_FlushMemory(); } else { CL_Shutdown("dedicated set to 1", qtrue, qtrue); Sys_CloseMutex(); Sys_ShowConsole(0, 0); NET_Init(); } } #ifndef DEDICATED // // client system // // // run event loop a second time to get server to client packets // without a frame of latency // if ( com_speeds->integer ) { timeBeforeEvents = Sys_Milliseconds (); } Com_EventLoop(); Cbuf_Execute(msec); // // client side // if ( com_speeds->integer ) { timeBeforeClient = Sys_Milliseconds (); } CL_Frame( msec ); if ( com_speeds->integer ) { timeAfter = Sys_Milliseconds (); } #else if ( com_speeds->integer ) { timeAfter = Sys_Milliseconds (); timeBeforeEvents = timeAfter; timeBeforeClient = timeAfter; } #endif NET_FlushPacketQueue(); // // report timing information // if ( com_speeds->integer ) { int all, sv, ev, cl; all = timeAfter - timeBeforeServer; sv = timeBeforeEvents - timeBeforeServer; ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents; cl = timeAfter - timeBeforeClient; sv -= time_game; cl -= time_frontend + time_backend; Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n", com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend ); } if (fps->integer) { fps_time_t fpstime = fps_clock_t::now(); fps_delta_t delta = fpstime - fpslasttime; fpstotal = (fpstime - fpslasttime) + (fpstotal - fpstimes[fpsindex]); fpstimes[fpsindex] = fpstime - fpslasttime; fpsindex = (fpsindex + 1) % MAX_FPS_TIMES; fpslasttime = fpstime; if (fpstotal.count()) { currentfps = 16.0 / std::chrono::duration(fpstotal).count(); } else { currentfps = 0.0; } } // // trace optimization tracking // if ( com_showtrace->integer ) { extern int c_traces, c_brush_traces, c_patch_traces, c_terrain_patch_traces; extern int c_pointcontents; Com_Printf ("%4i traces (%ib %ip %itp) %4i points\n", c_traces, c_brush_traces, c_patch_traces, c_terrain_patch_traces, c_pointcontents); c_traces = 0; c_brush_traces = 0; c_patch_traces = 0; c_terrain_patch_traces = 0; c_pointcontents = 0; } // old net chan encryption key key = lastTime * 0x87243987; com_frameNumber++; } /* ================= Com_Shutdown ================= */ void Com_Shutdown (void) { if (logfile) { FS_FCloseFile (logfile); logfile = 0; } if ( com_journalFile ) { FS_FCloseFile( com_journalFile ); com_journalFile = 0; } } qboolean Com_SanitizeName( const char *pszOldName, char *pszNewName ) { int i; qboolean bBadName = false; const char *p = pszOldName; if( *pszOldName && *pszOldName <= ' ' ) { bBadName = true; while( *p && *p <= ' ' ) { p++; } } i = 0; for( i = 0; *p && *p >= ' '; p++, i++ ) { if( *p == '~' || *p == '`' ) { pszNewName[ i ] = '*'; bBadName = true; } else if( *p == '\"' ) { pszNewName[ i ] = '\''; bBadName = true; } else if( *p == '\\' ) { pszNewName[ i ] = '/'; bBadName = true; } else if( *p == ';' ) { pszNewName[ i ] = ':'; bBadName = true; } else { pszNewName[ i ] = *p; } } if( i > 0 && pszNewName[ i - 1 ] <= ' ' ) { bBadName = true; do { p++; } while( i > 0 && pszNewName[ i - 1 ] <= ' ' ); } pszNewName[ i ] = 0; if( !i ) { memcpy( pszNewName, "*** Blank Name ***", sizeof( "*** Blank Name ***" ) ); bBadName = true; } if( *p ) bBadName = true; return bBadName; } const char *Com_GetArchiveFileName( const char *filename, const char *extension ) { static char name[ 256 ]; Com_sprintf( name, sizeof( name ), "%s/%s.%s", Com_GetArchiveFolder(), filename, extension ); return name; } const char *Com_GetArchiveFolder() { static char name[ 256 ]; char trimmedconfig[ 256 ]; COM_StripExtension( config->string, trimmedconfig, sizeof( trimmedconfig ) ); Com_sprintf( name, sizeof( name ), "%s/%s", "save", trimmedconfig ); return name; } void Com_WipeSavegame( const char *savename ) { Com_DPrintf( "Com_WipeSaveGame(%s)\n", savename ); FS_DeleteFile( Com_GetArchiveFileName( savename, "sav" ) ); FS_DeleteFile( Com_GetArchiveFileName( savename, "ssv" ) ); FS_DeleteFile( Com_GetArchiveFileName( savename, "tga" ) ); } qboolean Com_ShiftedStrStr(const char* shifted, const char* name, int offset) { char string[1024]; int i; for (i = 0; name[i]; i++) { string[i] = name[i] - offset; } string[i] = 0; return strstr(string, shifted) != NULL; } qboolean COM_IsMapValid(const char* name) { // FIXME: Not sure where this method comes from // this function is present only in the BT 2.40 Mac build // it is not present on the BT 2.40 Win32 build return qtrue; /* char lowered[MAX_QPATH]; strcpy(lowered, name); strlwr(lowered); return Com_ShiftedStrStr("adSUbn]cS`]V", lowered, 12) || Com_ShiftedStrStr("RUDUFQJWRTDTGO", lowered, 27) || Com_ShiftedStrStr("etgfkvu", lowered, -2); */ } //------------------------------------------------------------------------ /* =========================================== command line completion =========================================== */ /* ================== Field_Clear ================== */ void Field_Clear(field_t* edit) { memset(edit->buffer, 0, MAX_EDIT_LINE); edit->cursor = 0; edit->scroll = 0; } static const char* completionString; static char shortestMatch[MAX_TOKEN_CHARS]; static int matchCount; // field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance) static field_t* completionField; /* =============== FindMatches =============== */ static void FindMatches(const char* s) { int i; if (Q_stricmpn(s, completionString, strlen(completionString))) { return; } matchCount++; if (matchCount == 1) { Q_strncpyz(shortestMatch, s, sizeof(shortestMatch)); return; } // cut shortestMatch to the amount common with s for (i = 0; shortestMatch[i]; i++) { if (i >= strlen(s)) { shortestMatch[i] = 0; break; } if (tolower(shortestMatch[i]) != tolower(s[i])) { shortestMatch[i] = 0; } } } /* =============== PrintMatches =============== */ static void PrintMatches(const char* s) { if (!Q_stricmpn(s, shortestMatch, strlen(shortestMatch))) { Com_Printf(" %s\n", s); } } /* =============== PrintCvarMatches =============== */ static void PrintCvarMatches(const char* s) { char value[TRUNCATE_LENGTH]; if (!Q_stricmpn(s, shortestMatch, strlen(shortestMatch))) { Com_TruncateLongString(value, Cvar_VariableString(s)); Com_Printf(" %s = \"%s\"\n", s, value); } } /* =============== Field_FindFirstSeparator =============== */ static char* Field_FindFirstSeparator(char* s) { int i; for (i = 0; i < strlen(s); i++) { if (s[i] == ';') return &s[i]; } return NULL; } /* =============== Field_Complete =============== */ static qboolean Field_Complete(void) { int completionOffset; if (matchCount == 0) return qtrue; completionOffset = strlen(completionField->buffer) - strlen(completionString); Q_strncpyz(&completionField->buffer[completionOffset], shortestMatch, sizeof(completionField->buffer) - completionOffset); completionField->cursor = strlen(completionField->buffer); if (matchCount == 1) { Q_strcat(completionField->buffer, sizeof(completionField->buffer), " "); completionField->cursor++; return qtrue; } Com_Printf("]%s\n", completionField->buffer); return qfalse; } #ifndef DEDICATED /* =============== Field_CompleteKeyname =============== */ void Field_CompleteKeyname(void) { matchCount = 0; shortestMatch[0] = 0; Key_KeynameCompletion(FindMatches); if (!Field_Complete()) Key_KeynameCompletion(PrintMatches); } #endif /* =============== Field_CompleteFilename =============== */ void Field_CompleteFilename(const char* dir, const char* ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk) { matchCount = 0; shortestMatch[0] = 0; FS_FilenameCompletion(dir, ext, stripExt, FindMatches, allowNonPureFilesOnDisk); if (!Field_Complete()) FS_FilenameCompletion(dir, ext, stripExt, PrintMatches, allowNonPureFilesOnDisk); } /* =============== Field_CompleteCommand =============== */ void Field_CompleteCommand(char* cmd, qboolean doCommands, qboolean doCvars) { int completionArgument = 0; // Skip leading whitespace and quotes cmd = Com_SkipCharset(cmd, " \""); Cmd_TokenizeStringIgnoreQuotes(cmd); completionArgument = Cmd_Argc(); // If there is trailing whitespace on the cmd if (*(cmd + strlen(cmd) - 1) == ' ') { completionString = ""; completionArgument++; } else completionString = Cmd_Argv(completionArgument - 1); #if 0 #ifndef DEDICATED // add a '\' to the start of the buffer if it might be sent as chat otherwise if (con_autochat->integer && completionField->buffer[0] && completionField->buffer[0] != '\\') { if (completionField->buffer[0] != '/') { // Buffer is full, refuse to complete if (strlen(completionField->buffer) + 1 >= sizeof(completionField->buffer)) return; memmove(&completionField->buffer[1], &completionField->buffer[0], strlen(completionField->buffer) + 1); completionField->cursor++; } completionField->buffer[0] = '\\'; } #endif #endif if (completionArgument > 1) { const char* baseCmd = Cmd_Argv(0); char* p; #ifndef DEDICATED // This should always be true if (baseCmd[0] == '\\' || baseCmd[0] == '/') baseCmd++; #endif if ((p = Field_FindFirstSeparator(cmd))) Field_CompleteCommand(p + 1, qtrue, qtrue); // Compound command else Cmd_CompleteArgument(baseCmd, cmd, completionArgument); } else { if (completionString[0] == '\\' || completionString[0] == '/') completionString++; matchCount = 0; shortestMatch[0] = 0; if (strlen(completionString) == 0) return; if (doCommands) Cmd_CommandCompletion(FindMatches); if (doCvars) Cvar_CommandCompletion(FindMatches); if (!Field_Complete()) { // run through again, printing matches if (doCommands) Cmd_CommandCompletion(PrintMatches); if (doCvars) Cvar_CommandCompletion(PrintCvarMatches); } } } /* =============== Field_AutoComplete Perform Tab expansion =============== */ void Field_AutoComplete(field_t* field) { completionField = field; Field_CompleteCommand(completionField->buffer, qtrue, qtrue); } /* =============== Field_CompletePlayerName =============== */ static qboolean Field_CompletePlayerNameFinal( qboolean whitespace ) { int completionOffset; if( matchCount == 0 ) return qtrue; completionOffset = strlen( completionField->buffer ) - strlen( completionString ); Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch, sizeof( completionField->buffer ) - completionOffset ); completionField->cursor = strlen( completionField->buffer ); if( matchCount == 1 && whitespace ) { Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " ); completionField->cursor++; return qtrue; } return qfalse; } static void Name_PlayerNameCompletion( const char **names, int nameCount, void(*callback)(const char *s) ) { int i; for( i = 0; i < nameCount; i++ ) { callback( names[ i ] ); } } qboolean Com_FieldStringToPlayerName( char *name, int length, const char *rawname ) { char hex[5]; int i; int ch; if( name == NULL || rawname == NULL ) return qfalse; if( length <= 0 ) return qtrue; for( i = 0; *rawname && i + 1 <= length; rawname++, i++ ) { if( *rawname == '\\' ) { Q_strncpyz( hex, rawname + 1, sizeof(hex) ); ch = Com_HexStrToInt( hex ); if( ch > -1 ) { name[i] = ch; rawname += 4; //hex string length, 0xXX } else { name[i] = *rawname; } } else { name[i] = *rawname; } } name[i] = '\0'; return qtrue; } qboolean Com_PlayerNameToFieldString( char *str, int length, const char *name ) { const char *p; int i; int x1, x2; if( str == NULL || name == NULL ) return qfalse; if( length <= 0 ) return qtrue; *str = '\0'; p = name; for( i = 0; *p != '\0'; i++, p++ ) { if( i + 1 >= length ) break; if( *p <= ' ' ) { if( i + 5 + 1 >= length ) break; x1 = *p >> 4; x2 = *p & 15; str[i+0] = '\\'; str[i+1] = '0'; str[i+2] = 'x'; str[i+3] = x1 > 9 ? x1 - 10 + 'a' : x1 + '0'; str[i+4] = x2 > 9 ? x2 - 10 + 'a' : x2 + '0'; i += 4; } else { str[i] = *p; } } str[i] = '\0'; return qtrue; } void Field_CompletePlayerName( const char **names, int nameCount ) { qboolean whitespace; matchCount = 0; shortestMatch[ 0 ] = 0; if( nameCount <= 0 ) return; Name_PlayerNameCompletion( names, nameCount, FindMatches ); if( completionString[0] == '\0' ) { Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ 0 ] ); } //allow to tab player names //if full player name switch to next player name if( completionString[0] != '\0' && Q_stricmp( shortestMatch, completionString ) == 0 && nameCount > 1 ) { int i; for( i = 0; i < nameCount; i++ ) { if( Q_stricmp( names[ i ], completionString ) == 0 ) { i++; if( i >= nameCount ) { i = 0; } Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ i ] ); break; } } } if( matchCount > 1 ) { Com_Printf( "]%s\n", completionField->buffer ); Name_PlayerNameCompletion( names, nameCount, PrintMatches ); } whitespace = nameCount == 1? qtrue: qfalse; if( !Field_CompletePlayerNameFinal( whitespace ) ) { } } int QDECL Com_strCompare( const void *a, const void *b ) { const char **pa = (const char **)a; const char **pb = (const char **)b; return strcmp( *pa, *pb ); } void Com_InitTargetGameWithType(target_game_e target_game) { const char* protocol; switch (target_game) { case target_game_e::TG_MOH: Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOH)); Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOH)); Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOH); Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOH); Cvar_Set("com_gamename", TARGET_GAME_NAME_MOH); // "main" is already used as first argument of FS_Startup Cvar_Set("fs_basegame", ""); break; case target_game_e::TG_MOHTA: Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOHTA)); Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA)); Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOHTA); Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOHTA); Cvar_Set("com_gamename", TARGET_GAME_NAME_MOHTA); Cvar_Set("fs_basegame", "mainta"); break; case target_game_e::TG_MOHTT: // mohta and mohtt use the same protocol version number Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOHTA)); Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA)); Cvar_Set("com_target_version", TARGET_GAME_VERSION_MOHTT); Cvar_Set("com_target_extension", PRODUCT_EXTENSION_MOHTT); Cvar_Set("com_gamename", TARGET_GAME_NAME_MOHTT); Cvar_Set("fs_basegame", "maintt"); break; default: Com_Error(ERR_FATAL, "Invalid target game '%d'", target_game); return; } Cvar_Set("protocol", Cvar_VariableString("com_protocol")); } /* =============== Com_InitTargetGame =============== */ void Com_InitTargetGame() { Com_InitTargetGameWithType(static_cast(com_target_game->integer)); } #ifdef __cplusplus } #endif