/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cl_ui.h" CLASS_DECLARATION( UIWidget, FakkItemList, NULL ) { { NULL, NULL } }; FakkItemList::FakkItemList() { // FIXME: stub } FakkItemList::~FakkItemList() { // FIXME: stub } void FakkItemList::VerifyItemUp( inventory_item_t *item, qboolean warpmouse ) { // FIXME: stub } void FakkItemList::setType( inventory_type_t *t ) { // FIXME: stub } void FakkItemList::Create( float x, float y, FakkInventory *parent ) { // FIXME: stub } bool FakkItemList::HasAnyItems( void ) { // FIXME: stub return false; } void FakkItemList::Draw( void ) { // FIXME: stub } void FakkItemList::OnLeftMouseDown( Event *ev ) { // FIXME: stub } void FakkItemList::OnRightMouseDown( Event *ev ) { // FIXME: stub } void FakkItemList::OnLeftMouseUp( Event *ev ) { // FIXME: stub } void FakkItemList::OnRightMouseUp( Event *ev ) { // FIXME: stub } void FakkItemList::OnMouseMove( Event *ev ) { // FIXME: stub } void FakkItemList::OnMouseEnter( Event *ev ) { // FIXME: stub } void FakkItemList::OnMouseLeave( Event *ev ) { // FIXME: stub } void FakkItemList::OnMenuKilled( Event *ev ) { // FIXME: stub } void FakkItemList::EquipItem( Event *ev ) { // FIXME: stub } CLASS_DECLARATION( UIWidget, FakkInventory, NULL ) { { NULL, NULL } }; FakkInventory::FakkInventory() { // FIXME: stub } FakkInventory::~FakkInventory() { // FIXME: stub } void FakkInventory::VerifyItemUp( inventory_item_t *item, qboolean warpmouse ) { // FIXME: stub } void FakkInventory::setInventory( inventory_t *i ) { // FIXME: stub } void FakkInventory::Draw( void ) { // FIXME: stub } void FakkInventory::OnMouseMove( Event *ev ) { // FIXME: stub } void FakkInventory::OnMouseLeave( Event *ev ) { // FIXME: stub } void FakkInventory::OnMouseEnter( Event *ev ) { // FIXME: stub } void FakkInventory::OnMouseDown( Event *ev ) { // FIXME: stub } void FakkInventory::WarpTo( const char *name ) { // FIXME: stub } void FakkInventory::WarpTo( int slotnum ) { // FIXME: stub } void FakkInventory::NextItem( void ) { // FIXME: stub } void FakkInventory::PrevItem( void ) { // FIXME: stub } qboolean FakkInventory::isDying( void ) { // FIXME: stub return qfalse; } qboolean FakkInventory::KeyEvent( int key, unsigned int time ) { // FIXME: stub return qfalse; } void FakkInventory::PlaySound( invsound_t type ) { // FIXME: stub } void FakkInventory::Timeout( Event *ev ) { // FIXME: stub } void FakkInventory::ChangeItem( int sign ) { // FIXME: stub } int FakkInventory::FindFirstItem( int itemindex, int sign ) { // FIXME: stub return 0; } void CL_Draw3DModel( float x, float y, float w, float h, qhandle_t model, vec3_t origin, vec3_t rotateoffset, vec3_t offset, vec3_t angle, vec3_t color, str anim ) { // FIXME: stub } qboolean UI_CloseInventory( void ) { // FIXME/ stub return qfalse; }