/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // movegrid.h: Move grid // #pragma once #include "g_local.h" #include "../qcommon/class.h" #include "../fgame/archive.h" typedef struct vehicleState_s { vec3_t origin; vec3_t velocity; int groundEntityNum; qboolean walking; qboolean groundPlane; trace_t groundTrace; int entityNum; vec2_t desired_dir; qboolean hit_obstacle; vec3_t hit_origin; vec3_t obstacle_normal; qboolean useGravity; } vehicleState_t; typedef struct vmove_s { vehicleState_t *vs; float frametime; float desired_speed; int tracemask; int numtouch; int touchents[32]; vec3_t mins; vec3_t maxs; } vmove_t; typedef struct gridpoint_s { Vector origin; Vector neworigin; Vector origindelta; Vector changed; Vector newvel; gentity_t *groundentity; vmove_t vm; vehicleState_t vs; } gridpoint_t; class cMoveGrid : public Class { public: gridpoint_t *GridPoints; private: vmove_t v; vec3_t orientation[3]; int m_iXRes; int m_iYRes; int m_iZRes; public: cMoveGrid(int x, int y, int z); virtual ~cMoveGrid(); void SetOrientation(const vec3_t *v); void SetMoveInfo(vmove_t *vm); void CalculateBoxPoints(void); gridpoint_t *GetGridPoint(int x, int y, int z); void Move(void); qboolean CheckStuck(void); void GetMoveInfo(vmove_t *vm); void Archive(Archiver &arc); };