/* =========================================================================== Copyright (C) 2024 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // huddraw.cpp : This is a HudDraw Functions Code section with huddraw functions reversed for // altering clients HUD #pragma once #include "g_local.h" void HudDraw3d( int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth ); void HudDrawShader( int info, const char *name ); void HudDrawAlign( int info, int horizontalAlign, int verticalAlign ); void HudDrawRect( int info, int x, int y, int width, int height ); void HudDrawVirtualSize( int info, int virtualScreen ); void HudDrawColor( int info, float *color ); void HudDrawAlpha( int info, float alpha ); void HudDrawString( int info, const char *string ); void HudDrawFont( int info, const char *fontName ); void HudDrawTimer( int index, float duration, float fade_out_time ); void iHudDraw3d( int cl_num, int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth ); void iHudDrawShader( int cl_num, int info, const char *name ); void iHudDrawAlign( int cl_num, int info, int horizontalAlign, int verticalAlign ); void iHudDrawRect( int cl_num, int info, int x, int y, int width, int height ); void iHudDrawVirtualSize( int cl_num, int info, int virtualScreen ); void iHudDrawColor( int cl_num, int info, float *color ); void iHudDrawAlpha( int cl_num, int info, float alpha ); void iHudDrawString( int cl_num, int info, const char *string ); void iHudDrawFont( int cl_num, int info, const char *fontName ); void iHudDrawTimer( int cl_num, int index, float duration, float fade_out_time );