/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // game.h: General Game Info #pragma once #include "level.h" #include "listener.h" #include "g_public.h" class Game : public Listener { public: gclient_t *clients; qboolean autosaved; int maxclients; int maxentities; public: CLASS_PROTOTYPE(Game); protected: void GetSkill(Event *ev); void GetDetail(Event *ev); public: Game(); ~Game(); void Init(); void Archive(Archiver& arc) override; }; class SimpleArchivedEntity; extern Game game;