/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ammo.h: Base class for all ammunition for entities derived from the Weapon class. #pragma once #include "g_local.h" #include "item.h" class AmmoEntity : public Item { public: CLASS_PROTOTYPE(AmmoEntity); AmmoEntity(); Item *ItemPickup(Entity *other, qboolean add_to_inventory) override; void EventPostSpawn(Event *ev); }; class Ammo : public Class { int amount; int maxamount; str name; int name_index; public: CLASS_PROTOTYPE(Ammo); Ammo(); Ammo(str name, int amount, int name_index); void setAmount(int a); int getAmount(void); void setMaxAmount(int a); int getMaxAmount(void); void setName(str name); str getName(void); int getIndex(void); void Archive(Archiver& arc) override; }; inline void Ammo::Archive(Archiver& arc) { Class::Archive(arc); arc.ArchiveInteger(&amount); arc.ArchiveInteger(&maxamount); arc.ArchiveString(&name); arc.ArchiveInteger(&name_index); // // name_index not archived, because it is auto-generated by gi.itemindex // if (arc.Loading()) { setName(name); } }