/* =========================================================================== Copyright (C) 2023 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #pragma once #include "inventoryitem.h" #include "weapturret.h" class CarryableTurret : public InventoryItem { private: str turretModel; qboolean isPickable; public: CLASS_PROTOTYPE(CarryableTurret); CarryableTurret(); void EventPickup(Event *ev); qboolean Removable(void) override; void DetachFromOwner(void) override; void AttachToHolster(weaponhand_t hand) override; void DropTurret(Event *ev); qboolean Drop(void) override; void EventTurretTik(Event *ev); void EventPlaceTurret(Event *ev); void EventEnablePickup(Event *ev); bool IsCarryableTurret() const override; void Archive(Archiver& arc) override; }; class PortableTurret : public TurretGun { private: EntityPtr baseEntity; float groundPitch; Vector ownerPosition; float nextUsableTime; qboolean packingUp; qboolean mustDetach; str currentModel; str setupModel; Vector cameraOrigin; float endReloadTime; public: CLASS_PROTOTYPE(PortableTurret); public: PortableTurret(); ~PortableTurret(); void SetGroundPitch(float pitch); void SetOwnerPosition(const Vector& pos); void PortablePlaceTurret(Event *ev); void MakeBaseEntity(); void EventSetClipSize(Event *ev); void AbortTurretSetup(); void P_UserAim(usercmd_t *cmd) override; void P_TurretEndUsed() override; void P_TurretBeginUsed(Player *pEnt) override; void P_ThinkActive() override; void P_TurretUsed(Player *player) override; float GetGroundPitch() const; float GetStartYaw() const; bool IsReloading() const; bool IsSettingUp() const; bool IsPackingUp() const; void Archive(Archiver& arc) override; };