/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // VehicleCollisionEntity.cpp : MOHAA Vehicle Collision #include "VehicleCollisionEntity.h" #include "g_phys.h" Event EV_Owner ( "owner", EV_DEFAULT, NULL, NULL, "owner", EV_GETTER ); CLASS_DECLARATION(Entity, VehicleCollisionEntity, NULL) { {&EV_Damage, &VehicleCollisionEntity::EventDamage}, {&EV_Owner, &VehicleCollisionEntity::GetOwner }, {NULL, NULL } }; VehicleCollisionEntity::VehicleCollisionEntity(Entity *ent) { if (LoadingSavegame) { return; } edict->s.eType = ET_GENERAL; m_pOwner = ent; takedamage = DAMAGE_YES; showModel(); setMoveType(MOVETYPE_PUSH); setSolidType(SOLID_NOT); edict->clipmask |= MASK_VEHICLE; edict->s.eFlags |= EF_LINKANGLES; } VehicleCollisionEntity::VehicleCollisionEntity(void) { if (LoadingSavegame) { return; } gi.Error(ERR_DROP, "VehicleCollisionEntity Created with no parameters!\n"); } void VehicleCollisionEntity::GetOwner(Event *ev) { ev->AddListener(m_pOwner); } void VehicleCollisionEntity::Solid(void) { setContents(CONTENTS_SOLID); setSolidType(SOLID_BSP); } void VehicleCollisionEntity::NotSolid(void) { setSolidType(SOLID_NOT); } void VehicleCollisionEntity::EventDamage(Event *ev) { m_pOwner->ProcessEvent(*ev); } void VehicleCollisionEntity::Used(Event *ev) { m_pOwner->ProcessEvent(*ev); } Entity *VehicleCollisionEntity::GetOwner() const { return m_pOwner; }