/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_font.c // // // The font system uses FreeType 2.x to render TrueType fonts for use within the game. // As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and // about 90% of the cgame presentation. A few areas of the CGAME were left uses the old // fonts since the code is shared with standard Q3A. // // If you include this font rendering code in a commercial product you MUST include the // following somewhere with your product, see www.freetype.org for specifics or changes. // The Freetype code also uses some hinting techniques that MIGHT infringe on patents // held by apple so be aware of that also. // // As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code // disabled. This removes any potential patent issues and it keeps us from having to // distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require // an act of god to accomplish. // // What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType // credit in the credits ) and then saved off the glyph data and then hand touched up the // font bitmaps so they scale a bit better in GL. // // There are limitations in the way fonts are saved and reloaded in that it is based on // point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point // you will end up with a single 18 point data file and image set. Typically you will want to // choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system // // In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we // use three or four scales, most of them exactly equaling the specific rendered size. We // rendered three sizes in Team Arena, 12, 16, and 20. // // To generate new font data you need to go through the following steps. // 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path. // 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and // point size. the original TrueType fonts must exist in fonts at this point. // 3. run the game, you should see things normally. // 4. Exit the game and there will be three dat files and at least three tga files. The // tga's are in 256x256 pages so if it takes three images to render a 24 point font you // will end up with fontImage_0_24.tga through fontImage_2_24.tga // 5. In future runs of the game, the system looks for these images and data files when a s // specific point sized font is rendered and loads them for use. // 6. Because of the original beta nature of the FreeType code you will probably want to hand // touch the font bitmaps. // // Currently a define in the project turns on or off the FreeType code which is currently // defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and // uncheck the exclude from build check box in the FreeType2 area of the Renderer project. #include "tr_common.h" #include "../qcommon/qcommon.h" #include "../renderergl2/tr_local.h" #ifdef BUILD_FREETYPE #include #include FT_FREETYPE_H #include FT_ERRORS_H #include FT_SYSTEM_H #include FT_IMAGE_H #include FT_OUTLINE_H #define _FLOOR(x) ((x) & -64) #define _CEIL(x) (((x)+63) & -64) #define _TRUNC(x) ((x) >> 6) FT_Library ftLibrary = NULL; #endif #define MAX_FONTS 255 static int registeredFontCount = 0; static fontInfo_t registeredFont[MAX_FONTS]; static fontheader_t s_loadedFonts[MAX_FONTS]; #ifdef BUILD_FREETYPE void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) { *left = _FLOOR( glyph->metrics.horiBearingX ); *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width ); *width = _TRUNC(*right - *left); *top = _CEIL( glyph->metrics.horiBearingY ); *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height ); *height = _TRUNC( *top - *bottom ); *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 ); } FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) { FT_Bitmap *bit2; int left, right, width, top, bottom, height, pitch, size; R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch); if ( glyph->format == ft_glyph_format_outline ) { size = pitch*height; bit2 = ri.Malloc(sizeof(FT_Bitmap)); bit2->width = width; bit2->rows = height; bit2->pitch = pitch; bit2->pixel_mode = ft_pixel_mode_grays; //bit2->pixel_mode = ft_pixel_mode_mono; bit2->buffer = ri.Malloc(pitch*height); bit2->num_grays = 256; Com_Memset( bit2->buffer, 0, size ); FT_Outline_Translate( &glyph->outline, -left, -bottom ); FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 ); glyphOut->height = height; glyphOut->pitch = pitch; glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1; glyphOut->bottom = bottom; return bit2; } else { ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n"); } return NULL; } void WriteTGA (char *filename, byte *data, int width, int height) { byte *buffer; int i, c; int row; unsigned char *flip; unsigned char *src, *dst; buffer = ri.Malloc(width*height*4 + 18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = width&255; buffer[13] = width>>8; buffer[14] = height&255; buffer[15] = height>>8; buffer[16] = 32; // pixel size // swap rgb to bgr c = 18 + width * height * 4; for (i=18 ; iglyph, &glyph); if (bitmap) { glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1; } else { return &glyph; } if (glyph.height > *maxHeight) { *maxHeight = glyph.height; } if (calcHeight) { ri.Free(bitmap->buffer); ri.Free(bitmap); return &glyph; } /* // need to convert to power of 2 sizes so we do not get // any scaling from the gl upload for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1) ; */ scaled_width = glyph.pitch; scaled_height = glyph.height; // we need to make sure we fit if (*xOut + scaled_width + 1 >= 255) { *xOut = 0; *yOut += *maxHeight + 1; } if (*yOut + *maxHeight + 1 >= 255) { *yOut = -1; *xOut = -1; ri.Free(bitmap->buffer); ri.Free(bitmap); return &glyph; } src = bitmap->buffer; dst = imageOut + (*yOut * 256) + *xOut; if (bitmap->pixel_mode == ft_pixel_mode_mono) { for (i = 0; i < glyph.height; i++) { int j; unsigned char *_src = src; unsigned char *_dst = dst; unsigned char mask = 0x80; unsigned char val = *_src; for (j = 0; j < glyph.pitch; j++) { if (mask == 0x80) { val = *_src++; } if (val & mask) { *_dst = 0xff; } mask >>= 1; if ( mask == 0 ) { mask = 0x80; } _dst++; } src += glyph.pitch; dst += 256; } } else { for (i = 0; i < glyph.height; i++) { Com_Memcpy(dst, src, glyph.pitch); src += glyph.pitch; dst += 256; } } // we now have an 8 bit per pixel grey scale bitmap // that is width wide and pf->ftSize->metrics.y_ppem tall glyph.imageHeight = scaled_height; glyph.imageWidth = scaled_width; glyph.s = (float)*xOut / 256; glyph.t = (float)*yOut / 256; glyph.s2 = glyph.s + (float)scaled_width / 256; glyph.t2 = glyph.t + (float)scaled_height / 256; *xOut += scaled_width + 1; ri.Free(bitmap->buffer); ri.Free(bitmap); } return &glyph; } #endif static int fdOffset; static byte *fdFile; int readInt( void ) { int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24); fdOffset += 4; return i; } typedef union { byte fred[4]; float ffred; } poor; float readFloat( void ) { poor me; #if defined Q3_BIG_ENDIAN me.fred[0] = fdFile[fdOffset+3]; me.fred[1] = fdFile[fdOffset+2]; me.fred[2] = fdFile[fdOffset+1]; me.fred[3] = fdFile[fdOffset+0]; #elif defined Q3_LITTLE_ENDIAN me.fred[0] = fdFile[fdOffset+0]; me.fred[1] = fdFile[fdOffset+1]; me.fred[2] = fdFile[fdOffset+2]; me.fred[3] = fdFile[fdOffset+3]; #endif fdOffset += 4; return me.ffred; } void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { #ifdef BUILD_FREETYPE FT_Face face; int j, k, xOut, yOut, lastStart, imageNumber; int scaledSize, newSize, maxHeight, left; unsigned char *out, *imageBuff; glyphInfo_t *glyph; image_t *image; qhandle_t h; float max; float dpi = 72; float glyphScale; #endif void *faceData; int i, len; char name[1024]; if (!fontName) { ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n"); return; } if (pointSize <= 0) { pointSize = 12; } R_IssuePendingRenderCommands(); if (registeredFontCount >= MAX_FONTS) { ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n"); return; } // IneQuation: try a RitualFont first Com_sprintf( name, sizeof( name ), "fonts/%s.RitualFont", fontName ); for( i = 0; i < registeredFontCount; i++ ) { if( !Q_stricmp( name, registeredFont[ i ].name ) ) { Com_Memcpy( font, ®isteredFont[ i ], sizeof( fontInfo_t ) ); return; } } len = ri.FS_ReadFile( name, &faceData ); if( len > 0 ) { char *p = ( char * )faceData; const char *token; Q_strncpyz( font->name, name, sizeof( font->name ) ); token = COM_Parse( &p ); if( !strcmp( token, "RitFont" ) ) { int j; float height, aspect; // aspect is the aspect ratio of the tga file char indirections[ 256 ]; shader_t *fontShader; vec4_t locations; Com_sprintf( name, sizeof( name ), "gfx/fonts/%s", fontName ); fontShader = R_FindShader( name, LIGHTMAP_2D, qfalse ); Com_Memset( font->glyphs, 0, sizeof( font->glyphs ) ); font->glyphScale = 1.f; token = COM_Parse( &p ); while( token && token[ 0 ] ) { if( !Q_stricmp( token, "height" ) ) { token = COM_Parse( &p ); height = atof( token ); } else if( !Q_stricmp( token, "aspect" ) ) { token = COM_Parse( &p ); aspect = atof( token ); } else if( !Q_stricmp( token, "indirections" ) ) { // skip the opening brace COM_Parse( &p ); for( i = 0; i < 256; i++ ) { token = COM_Parse( &p ); indirections[ i ] = atoi( token ); } // skip the trailing brace COM_Parse( &p ); } else if( !Q_stricmp( token, "locations" ) ) { // skip the opening brace COM_Parse( &p ); for( i = 0; i < 256; i++ ) { for( j = 0; j < 256; j++ ) { if( indirections[ j ] == i ) break; } // we'll need the value of j in a while, and parsing all the locations is required anyway in order to exit cleanly // skip the opening brace COM_Parse( &p ); token = COM_Parse( &p ); locations[ 0 ] = atoi( token ); token = COM_Parse( &p ); locations[ 1 ] = atoi( token ); token = COM_Parse( &p ); locations[ 2 ] = atoi( token ); token = COM_Parse( &p ); locations[ 3 ] = atoi( token ); // skip the trailing brace COM_Parse( &p ); if( j == 256 ) continue; // character not supported by font, skip it //font->glyphs[i].top = locations[1]; //font->glyphs[i].bottom = font->glyphs[i].top + locations[3]; font->glyphs[ j ].s = ( float )locations[ 0 ] / fontShader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->width; font->glyphs[ j ].t = ( float )locations[ 1 ] / fontShader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->height; font->glyphs[ j ].s2 = ( float )( locations[ 0 ] + locations[ 2 ] ) / fontShader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->width; font->glyphs[ j ].t2 = ( float )( locations[ 1 ] + locations[ 3 ] ) / fontShader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->height; font->glyphs[ j ].imageWidth = font->glyphs[ j ].xSkip = font->glyphs[ j ].pitch = locations[ 2 ]; font->glyphs[ j ].imageHeight = font->glyphs[ j ].height = locations[ 3 ]; font->glyphs[ j ].glyph = fontShader->index; Q_strncpyz( font->glyphs[ j ].shaderName, name, sizeof( font->glyphs[ 0 ].shaderName ) ); } // skip the trailing brace COM_Parse( &p ); } else { ri.Printf( PRINT_WARNING, "RE_RegisterFont: unknown token %s.\n", token ); return; } token = COM_Parse( &p ); } if( registeredFontCount < MAX_FONTS - 1 ) Com_Memcpy( ®isteredFont[ registeredFontCount++ ], font, sizeof( fontInfo_t ) ); else ri.Printf( PRINT_WARNING, "RE_RegisterFont: MAX_FONTS (%d) exceeded.\n", MAX_FONTS ); return; // successfully loaded a RitualFont } else ri.Printf( PRINT_WARNING, "RE_RegisterFont: %s is not a valid RitualFont (invalid ident %s).\n", name, token ); } // if this fails, try loading the FreeType-rendered fonts Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize); for (i = 0; i < registeredFontCount; i++) { if (Q_stricmp(name, registeredFont[i].name) == 0) { Com_Memcpy(font, ®isteredFont[i], sizeof(fontInfo_t)); return; } } len = ri.FS_ReadFile(name, NULL); if (len == sizeof(fontInfo_t)) { ri.FS_ReadFile(name, &faceData); fdOffset = 0; fdFile = faceData; for(i=0; iglyphs[i].height = readInt(); font->glyphs[i].top = readInt(); font->glyphs[i].bottom = readInt(); font->glyphs[i].pitch = readInt(); font->glyphs[i].xSkip = readInt(); font->glyphs[i].imageWidth = readInt(); font->glyphs[i].imageHeight = readInt(); font->glyphs[i].s = readFloat(); font->glyphs[i].t = readFloat(); font->glyphs[i].s2 = readFloat(); font->glyphs[i].t2 = readFloat(); font->glyphs[i].glyph = readInt(); Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName)); fdOffset += sizeof(font->glyphs[i].shaderName); } font->glyphScale = readFloat(); Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH); // Com_Memcpy(font, faceData, sizeof(fontInfo_t)); Q_strncpyz(font->name, name, sizeof(font->name)); for (i = GLYPH_START; i <= GLYPH_END; i++) { font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName); } Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); ri.FS_FreeFile(faceData); return; } #ifndef BUILD_FREETYPE ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n"); #else if (ftLibrary == NULL) { ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n"); return; } len = ri.FS_ReadFile(fontName, &faceData); if (len <= 0) { ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName); return; } // allocate on the stack first in case we fail if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) { ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n"); return; } if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) { ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n"); return; } //*font = ®isteredFonts[registeredFontCount++]; // make a 256x256 image buffer, once it is full, register it, clean it and keep going // until all glyphs are rendered out = ri.Malloc(256*256); if (out == NULL) { ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n"); return; } Com_Memset(out, 0, 256*256); maxHeight = 0; for (i = GLYPH_START; i <= GLYPH_END; i++) { RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); } xOut = 0; yOut = 0; i = GLYPH_START; lastStart = i; imageNumber = 0; while ( i <= GLYPH_END + 1 ) { if ( i == GLYPH_END + 1 ) { // upload/save current image buffer xOut = yOut = -1; } else { glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse); } if (xOut == -1 || yOut == -1) { // ran out of room // we need to create an image from the bitmap, set all the handles in the glyphs to this point // scaledSize = 256*256; newSize = scaledSize * 4; imageBuff = ri.Malloc(newSize); left = 0; max = 0; for ( k = 0; k < (scaledSize) ; k++ ) { if (max < out[k]) { max = out[k]; } } if (max > 0) { max = 255/max; } for ( k = 0; k < (scaledSize) ; k++ ) { imageBuff[left++] = 255; imageBuff[left++] = 255; imageBuff[left++] = 255; imageBuff[left++] = ((float)out[k] * max); } Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize); if (r_saveFontData->integer) { WriteTGA(name, imageBuff, 256, 256); } //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize); image = R_CreateImage(name, imageBuff, 256, 256, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse); for (j = lastStart; j < i; j++) { font->glyphs[j].glyph = h; Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName)); } lastStart = i; Com_Memset(out, 0, 256*256); xOut = 0; yOut = 0; ri.Free(imageBuff); if ( i == GLYPH_END + 1 ) i++; } else { Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t)); i++; } } // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 ) glyphScale = 72.0f / dpi; // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font glyphScale *= 48.0f / pointSize; registeredFont[registeredFontCount].glyphScale = glyphScale; font->glyphScale = glyphScale; Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); if (r_saveFontData->integer) { ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t)); } ri.Free(out); ri.FS_FreeFile(faceData); #endif } void R_InitFreeType(void) { #ifdef BUILD_FREETYPE if (FT_Init_FreeType( &ftLibrary )) { ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n"); } #endif registeredFontCount = 0; } void R_DoneFreeType(void) { #ifdef BUILD_FREETYPE if (ftLibrary) { FT_Done_FreeType( ftLibrary ); ftLibrary = NULL; } #endif registeredFontCount = 0; } static int s_numLoadedFonts = 0; static float s_fontHeightScale = 1.0; static float s_fontGeneralScale = 1.0; static float s_fontZ = 0.0; void R_SetFontHeightScale( float scale ) { s_fontHeightScale = scale; } void R_SetFontScale( float scale ) { s_fontGeneralScale = scale; } void R_SetFontZ( float zed ) { s_fontZ = zed; } fontheader_t *R_LoadFont( const char *name ) { int i; const char *theFile; fontheader_t *header; char *ref; const char *token; qboolean error = qfalse; char *p; for( i = 0; i < s_numLoadedFonts; i++ ) { if( !Q_stricmp( name, s_loadedFonts[ i ].name ) ) { return &s_loadedFonts[ i ]; } } if( s_numLoadedFonts >= MAX_FONTS ) { ri.Printf( PRINT_WARNING, "LoadFont: Too many fonts loaded! Couldn't load %s\n", name ); return NULL; } theFile = va( "fonts/%s.RitualFont", name ); if( ri.FS_ReadFile( theFile, ( void ** )&ref ) == -1 ) { ri.Printf( PRINT_WARNING, "LoadFont: Couldn't load font %s\n", name ); return NULL; } header = &s_loadedFonts[ s_numLoadedFonts ]; header->height = 0.0; header->aspectRatio = 0.0; strcpy( header->name, name ); p = ref; token = COM_Parse( &p ); if( !strcmp( token, "RitFont" ) ) { token = COM_Parse( &p ); while( token && token[ 0 ] ) { if( !Q_stricmp( token, "height" ) ) { token = COM_Parse( &p ); header->height = atof( token ); } else if( !Q_stricmp( token, "aspect" ) ) { token = COM_Parse( &p ); header->aspectRatio = atof( token ); } else if( !Q_stricmp( token, "indirections" ) ) { // check the opening brace token = COM_Parse( &p ); if( Q_stricmp( token, "{" ) ) { error = qtrue; break; } for( i = 0; i < 256; i++ ) { token = COM_Parse( &p ); if( !*token ) { error = qtrue; break; } header->indirection[ i ] = atoi( token ); } if( error ) { break; } // check the trailing brace token = COM_Parse( &p ); if( Q_stricmp( token, "}" ) ) { error = qtrue; break; } } else if( !Q_stricmp( token, "locations" ) ) { // check the opening brace token = COM_Parse( &p ); if( Q_stricmp( token, "{" ) ) { error = qtrue; break; } for( i = 0; i < 256; i++ ) { /*for( j = 0; j < 256; j++ ) { if( indirections[ j ] == i ) break; }*/ // we'll need the value of j in a while, and parsing all the locations is required anyway in order to exit cleanly // check the opening brace token = COM_Parse( &p ); if( Q_stricmp( token, "{" ) ) { error = qtrue; break; } token = COM_Parse( &p ); header->locations[ i ].pos[ 0 ] = ( float )atoi( token ) * 0.00390625; token = COM_Parse( &p ); header->locations[ i ].pos[ 1 ] = ( float )atoi( token ) * header->aspectRatio * 0.00390625; token = COM_Parse( &p ); header->locations[ i ].pos[ 2 ] = ( float )atoi( token ) * 0.00390625; token = COM_Parse( &p ); header->locations[ i ].pos[ 3 ] = ( float )atoi( token ) * header->aspectRatio * 0.00390625; // check the trailing brace token = COM_Parse( &p ); if( Q_stricmp( token, "}" ) ) { error = qtrue; break; } } if( error ) { break; } // check the trailing brace token = COM_Parse( &p ); if( Q_stricmp( token, "}" ) ) { error = qtrue; break; } } else { ri.Printf( PRINT_WARNING, "WARNING: Unknown token '%s' parsing font '%s'.\n", token, name ); error = qtrue; break; } token = COM_Parse( &p ); } } else { ri.Printf( PRINT_WARNING, "WARNING: %s is not a valid RitualFont (invalid ident '%s').\n", name, token ); } R_LoadFontShader( header ); if( header->height == 0.0 || header->aspectRatio == 0.0 ) { error = qtrue; } ri.FS_FreeFile( ref ); if( error ) { ri.Printf( PRINT_WARNING, "WARNING: Error parsing font %s.\n", name ); return NULL; } s_numLoadedFonts++; return header; } void R_LoadFontShader( fontheader_t *font ) { int i; int save; shader_t *fontshader; char filename[ 64 ]; save = r_sequencenumber; r_sequencenumber = -1; Com_sprintf( filename, sizeof( filename ), "gfx/fonts/%s", font->name ); fontshader = R_FindShader( filename, -1, qfalse ); font->shader = fontshader; r_sequencenumber = save; if( !fontshader ) { ri.Error( ERR_DROP, "Could not load font shader for %s\n", filename ); } // set the font to use the global color/alpha for( i = 0; i < fontshader->numUnfoggedPasses; i++ ) { if( fontshader->stages[ i ] && fontshader->stages[ i ]->active ) { fontshader->stages[ i ]->rgbGen = CGEN_GLOBAL_COLOR; fontshader->stages[ i ]->alphaGen = AGEN_GLOBAL_ALPHA; } } font->trhandle = r_sequencenumber; } void R_DrawString( fontheader_t *font, const char *text, float x, float y, int maxlen, qboolean bVirtualScreen ) { shader_t *fontshader; float charHeight; float startx, starty; int i; float fWidthScale, fHeightScale; if( !font ) { return; } startx = x; starty = y; fWidthScale = glConfig.vidWidth / 640.0; fHeightScale = glConfig.vidHeight / 480.0; R_IssuePendingRenderCommands(); if( font->trhandle != r_sequencenumber ) { font->shader = NULL; } fontshader = font->shader; if( !fontshader ) { R_LoadFontShader( font ); } charHeight = s_fontGeneralScale * s_fontHeightScale * font->height; RB_Prepare2D(); RB_BeginSurface( fontshader, 0, 0 ); for( i = 0; text[ i ] && ( maxlen == -1 || i < maxlen ); i++ ) { unsigned char c = text[ i ]; int indirected; letterloc_t *loc; if( c == '\n' ) { starty += charHeight; } else if( c == '\r' ) { x = startx; } else if( c == '\t' ) { indirected = font->indirection[ ' ' ]; if( indirected == -1 ) { Com_DPrintf( "R_DrawString: no space-character in font!\n" ); continue; } x += font->locations[ indirected ].size[ 0 ] * 256.0 * s_fontGeneralScale * 3.0; } else { indirected = font->indirection[ c ]; if( indirected == -1 ) { Com_DPrintf( "R_DrawString: no 0x%02x-character in font!\n", c ); indirected = font->indirection[ '?' ]; if( indirected == -1 ) { Com_DPrintf( "R_DrawString: no '?' character in font!\n" ); continue; } font->indirection[ c ] = indirected; } // draw the character if( tess.numVertexes + 4 >= 1000 || tess.numIndexes + 6 >= 6000 ) { RB_CheckOverflow( 4, 6 ); } loc = &font->locations[ indirected ]; tess.texCoords[ tess.numVertexes + 0 ][ 0 ][ 0 ] = loc->pos[ 0 ]; tess.texCoords[ tess.numVertexes + 0 ][ 0 ][ 1 ] = loc->pos[ 1 ]; tess.texCoords[ tess.numVertexes + 1 ][ 0 ][ 0 ] = loc->pos[ 0 ] + loc->size[ 0 ]; tess.texCoords[ tess.numVertexes + 1 ][ 0 ][ 1 ] = loc->pos[ 1 ]; tess.texCoords[ tess.numVertexes + 2 ][ 0 ][ 0 ] = loc->pos[ 0 ]; tess.texCoords[ tess.numVertexes + 2 ][ 0 ][ 1 ] = loc->pos[ 1 ] + loc->size[ 1 ]; tess.texCoords[ tess.numVertexes + 3 ][ 0 ][ 0 ] = loc->pos[ 0 ] + loc->size[ 0 ]; tess.texCoords[ tess.numVertexes + 3 ][ 0 ][ 1 ] = loc->pos[ 1 ] + loc->size[ 1 ]; tess.xyz[ tess.numVertexes + 0 ][ 0 ] = x; tess.xyz[ tess.numVertexes + 0 ][ 1 ] = y; tess.xyz[ tess.numVertexes + 0 ][ 2 ] = s_fontZ; tess.xyz[ tess.numVertexes + 1 ][ 0 ] = x + loc->size[ 0 ] * 256.0 * s_fontGeneralScale; tess.xyz[ tess.numVertexes + 1 ][ 1 ] = y; tess.xyz[ tess.numVertexes + 1 ][ 2 ] = s_fontZ; tess.xyz[ tess.numVertexes + 2 ][ 0 ] = x; tess.xyz[ tess.numVertexes + 2 ][ 1 ] = y + charHeight; tess.xyz[ tess.numVertexes + 2 ][ 2 ] = s_fontZ; tess.xyz[ tess.numVertexes + 3 ][ 0 ] = x + loc->size[ 0 ] * 256.0 * s_fontGeneralScale; tess.xyz[ tess.numVertexes + 3 ][ 1 ] = y + charHeight; tess.xyz[ tess.numVertexes + 3 ][ 2 ] = s_fontZ; tess.indexes[ tess.numIndexes + 0 ] = tess.numVertexes + 0; tess.indexes[ tess.numIndexes + 1 ] = tess.numVertexes + 1; tess.indexes[ tess.numIndexes + 2 ] = tess.numVertexes + 2; tess.indexes[ tess.numIndexes + 3 ] = tess.numVertexes + 1; tess.indexes[ tess.numIndexes + 4 ] = tess.numVertexes + 3; tess.indexes[ tess.numIndexes + 5 ] = tess.numVertexes + 2; if( bVirtualScreen ) { tess.xyz[ tess.numVertexes + 0 ][ 0 ] *= fWidthScale; tess.xyz[ tess.numVertexes + 0 ][ 1 ] *= fHeightScale; tess.xyz[ tess.numVertexes + 1 ][ 0 ] *= fWidthScale; tess.xyz[ tess.numVertexes + 1 ][ 1 ] *= fHeightScale; tess.xyz[ tess.numVertexes + 2 ][ 0 ] *= fWidthScale; tess.xyz[ tess.numVertexes + 2 ][ 1 ] *= fHeightScale; tess.xyz[ tess.numVertexes + 3 ][ 0 ] *= fWidthScale; tess.xyz[ tess.numVertexes + 3 ][ 1 ] *= fHeightScale; } tess.numVertexes += 4; tess.numIndexes += 6; x += loc->size[ 0 ] * 256.0 * s_fontGeneralScale; } } RB_EndSurface(); } void R_DrawFloatingString( fontheader_t *font, const char *text, const vec3_t org, float *color, float scale, int maxlen ) { shader_t *fontshader; qhandle_t fsh; float charWidth; float charHeight; int i; vec3_t pos; polyVert_t verts[ 4 ]; if( !font ) { return; } R_IssuePendingRenderCommands(); if( font->trhandle != r_sequencenumber ) { font->shader = NULL; } if( !font->shader ) { R_LoadFontShader( font ); } fontshader = font->shader; fsh = 0; for( i = 0; i < tr.numShaders; i++ ) { if( fontshader == tr.shaders[ i ] ) { fsh = i; } } charHeight = font->height * s_fontHeightScale * s_fontGeneralScale * scale; VectorCopy( org, pos ); for( i = 0; text[ i ] && ( maxlen == -1 || i < maxlen ); i++ ) { unsigned char c = text[ i ]; int indirected; letterloc_t *loc; indirected = font->indirection[ c ]; if( indirected == -1 ) { Com_Printf( "R_DrawFloatingString: no 0x%02x-character in font!\n", c ); continue; } loc = &font->locations[ indirected ]; charWidth = loc->size[ 0 ] * 256.0 * s_fontGeneralScale * scale; verts[ 0 ].modulate[ 0 ] = color[ 0 ] * 255.0; verts[ 0 ].modulate[ 1 ] = color[ 1 ] * 255.0; verts[ 0 ].modulate[ 2 ] = color[ 2 ] * 255.0; verts[ 1 ].modulate[ 0 ] = verts[ 0 ].modulate[ 0 ]; verts[ 1 ].modulate[ 1 ] = verts[ 0 ].modulate[ 1 ]; verts[ 1 ].modulate[ 2 ] = verts[ 0 ].modulate[ 2 ]; verts[ 2 ].modulate[ 0 ] = verts[ 0 ].modulate[ 0 ]; verts[ 2 ].modulate[ 1 ] = verts[ 0 ].modulate[ 1 ]; verts[ 2 ].modulate[ 2 ] = verts[ 0 ].modulate[ 2 ]; verts[ 3 ].modulate[ 0 ] = verts[ 0 ].modulate[ 0 ]; verts[ 3 ].modulate[ 1 ] = verts[ 0 ].modulate[ 1 ]; verts[ 3 ].modulate[ 2 ] = verts[ 0 ].modulate[ 2 ]; verts[ 0 ].st[ 0 ] = loc->pos[ 0 ]; verts[ 0 ].st[ 1 ] = loc->pos[ 1 ]; verts[ 1 ].st[ 0 ] = loc->pos[ 0 ] + loc->size[ 0 ]; verts[ 1 ].st[ 1 ] = loc->pos[ 1 ]; verts[ 2 ].st[ 0 ] = loc->pos[ 0 ] + loc->size[ 0 ]; verts[ 2 ].st[ 1 ] = loc->pos[ 1 ] + loc->size[ 1 ]; verts[ 3 ].st[ 0 ] = loc->pos[ 0 ]; verts[ 3 ].st[ 1 ] = loc->pos[ 1 ] + loc->size[ 1 ]; verts[ 0 ].xyz[ 0 ] = pos[ 0 ] + tr.refdef.viewaxis[ 1 ][ 0 ] * -charWidth + tr.refdef.viewaxis[ 1 ][ 0 ] * charWidth + tr.refdef.viewaxis[ 2 ][ 0 ] * charHeight; verts[ 0 ].xyz[ 1 ] = pos[ 1 ] + tr.refdef.viewaxis[ 1 ][ 1 ] * -charWidth + tr.refdef.viewaxis[ 1 ][ 1 ] * charWidth + tr.refdef.viewaxis[ 2 ][ 1 ] * charHeight; verts[ 0 ].xyz[ 2 ] = pos[ 2 ] + tr.refdef.viewaxis[ 1 ][ 2 ] * -charWidth + tr.refdef.viewaxis[ 1 ][ 2 ] * charWidth + tr.refdef.viewaxis[ 2 ][ 2 ] * charHeight; verts[ 1 ].xyz[ 0 ] = pos[ 0 ] + tr.refdef.viewaxis[ 1 ][ 0 ] * -charWidth + tr.refdef.viewaxis[ 2 ][ 0 ] * charHeight; verts[ 1 ].xyz[ 1 ] = pos[ 1 ] + tr.refdef.viewaxis[ 1 ][ 1 ] * -charWidth + tr.refdef.viewaxis[ 2 ][ 1 ] * charHeight; verts[ 1 ].xyz[ 2 ] = pos[ 2 ] + tr.refdef.viewaxis[ 1 ][ 2 ] * -charWidth + tr.refdef.viewaxis[ 2 ][ 2 ] * charHeight; verts[ 2 ].xyz[ 0 ] = pos[ 0 ] + tr.refdef.viewaxis[ 1 ][ 0 ] * -charWidth; verts[ 2 ].xyz[ 1 ] = pos[ 1 ] + tr.refdef.viewaxis[ 1 ][ 1 ] * -charWidth; verts[ 2 ].xyz[ 2 ] = pos[ 2 ] + tr.refdef.viewaxis[ 1 ][ 2 ] * -charWidth; verts[ 3 ].xyz[ 0 ] = pos[ 0 ]; verts[ 3 ].xyz[ 1 ] = pos[ 1 ]; verts[ 3 ].xyz[ 2 ] = pos[ 2 ]; if( RE_AddPolyToScene( fsh, 4, verts, 0 ) ) { tr.refdef.numPolys++; } VectorCopy( verts[ 2 ].xyz, pos ); } } float R_GetFontHeight( fontheader_t *font ) { if( font ) { return s_fontGeneralScale * s_fontHeightScale * font->height; } else { return 0.0; } } float R_GetFontStringWidth( fontheader_t *font, const char *s ) { float widths = 0.0; int i; if( !font ) { return 0.0; } for( i = 0; s[ i ]; i++ ) { unsigned char c = s[ i ]; int indirected; if( c == '\t' ) { indirected = font->indirection[ ' ' ]; if( indirected == -1 ) { Com_Printf( "R_GetFontStringWidth: no space-character in font!\n" ); } else { widths += font->locations[ indirected ].size[ 0 ] * 3.0; } } else { indirected = font->indirection[ c ]; if( indirected == -1 ) { Com_Printf( "R_GetFontStringWidth: no 0x%02x-character in font!\n", c ); } else { widths += font->locations[ indirected ].size[ 0 ]; } } } widths *= s_fontGeneralScale * 256.0; return widths; } // IneQuation: exports to deal with universal text drawing; adapted from cgame /* =================== RE_Text_Width =================== Returns text width in pixels. */ int RE_Text_Width( fontInfo_t *font, const char *text, int limit, qboolean useColourCodes ) { int count, len; float out; glyphInfo_t *glyph; // FIXME: see ui_main.c, same problem // const unsigned char *s = text; const char *s = text; if( !font ) { font = ®isteredFont[ 0 ]; if( !font ) { ri.Printf( PRINT_WARNING, "RE_Text_Width: no fonts registered!\n" ); return strlen( text ) * 16; // return something } } out = 0; if( text ) { len = strlen( text ); if( limit > 0 && len > limit ) len = limit; count = 0; while( s && *s && count < len ) { if( useColourCodes && Q_IsColorString( s ) ) { s += 2; continue; } else { glyph = &font->glyphs[ ( int )*s ]; out += glyph->xSkip; s++; count++; } } } return out * font->glyphScale; } /* =================== RE_Text_Height =================== Returns text height in pixels. */ int RE_Text_Height( fontInfo_t *font, const char *text, int limit, qboolean useColourCodes ) { int len, count; float max; glyphInfo_t *glyph; // TTimo: FIXME // const unsigned char *s = text; const char *s = text; if( !font ) { font = ®isteredFont[ 0 ]; if( !font ) { ri.Printf( PRINT_WARNING, "RE_Text_Height: no fonts registered!\n" ); return 16; // return something } } max = 0; if( text ) { len = strlen( text ); if( limit > 0 && len > limit ) len = limit; count = 0; while( s && *s && count < len ) { if( useColourCodes && Q_IsColorString( s ) ) { s += 2; continue; } else { glyph = &font->glyphs[ ( int )*s ]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build if( max < glyph->height ) max = glyph->height; s++; count++; } } } return max * font->glyphScale; } /* =================== RE_Text_PaintChar =================== Paints a single character. */ void RE_Text_PaintChar( fontInfo_t *font, float x, float y, float scale, int c, qboolean is640 ) { glyphInfo_t *glyph; float xscale; float yscale; if( is640 ) { xscale = glConfig.vidWidth / 640.0f; yscale = glConfig.vidHeight / 480.0f; } else { xscale = 1.0f; yscale = 1.0f; } glyph = &font->glyphs[ c ]; if( c != '\n' && glyph->imageWidth == 0 && glyph->imageHeight == 0 ) { glyph = &font->glyphs[ '?' ]; // this is so annoying.. //ri.Printf(PRINT_WARNING, "RE_Text_PaintChar: no #%d character in font %s!\n", (int)c, font->name); } RE_StretchPic( x * xscale, y*yscale - font->glyphScale * glyph->top, glyph->imageWidth * font->glyphScale * scale * xscale, glyph->imageHeight * font->glyphScale * scale * yscale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); } /* =================== RE_Text_Paint =================== Paints a string. The alpha value will be ignored unless useColourCodes is qtrue. */ void RE_Text_Paint( fontInfo_t *font, float x, float y, float scale, float alpha, const char *text, float adjust, int limit, qboolean useColourCodes, qboolean is640 ) { int len, count; vec4_t newColor; glyphInfo_t *glyph; float xscale; float yscale; if( !font ) { if( !registeredFontCount ) return; font = ®isteredFont[ 0 ]; } if( is640 ) { xscale = glConfig.vidWidth / 640.0f; yscale = glConfig.vidHeight / 480.0f; } else { xscale = 1.0f; yscale = 1.0f; } if( text ) { // TTimo: FIXME // const unsigned char *s = text; const char *s = text; len = strlen( text ); if( limit > 0 && len > limit ) len = limit; count = 0; while( s && *s && count < len ) { glyph = &font->glyphs[ ( int )*s ]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build if( *s != '\n' && glyph->imageWidth == 0 && glyph->imageHeight == 0 ) { glyph = &font->glyphs[ '?' ]; //ri.Printf(PRINT_WARNING, "RE_Text_Paint: no #%d character in font %s!\n", (int)*s, font->name); } if( useColourCodes && Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ ColorIndex( *( s + 1 ) ) ], sizeof( newColor ) ); newColor[ 3 ] = alpha; RE_SetColor( newColor ); s += 2; continue; } else { float yadj = font->glyphScale * scale * glyph->top; /*if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; colorBlack[3] = newColor[3]; RE_SetColor(colorBlack); RE_StretchPic(x + ofs, y - yadj + ofs, glyph->imageWidth * font->glyphScale, glyph->imageHeight * font->glyphScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); colorBlack[3] = 1.0; RE_SetColor( newColor ); }*/ RE_StretchPic( x*xscale, ( y - yadj )*yscale, glyph->imageWidth * font->glyphScale * scale*xscale, glyph->imageHeight * font->glyphScale * scale*yscale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); x += ( glyph->xSkip * font->glyphScale * scale ) + adjust; s++; count++; } } if( useColourCodes ) { RE_SetColor( NULL ); } } }