/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // movegrid.h: Move grid // #ifndef __MOVEGRID_H__ #define __MOVEGRID_H__ #include "g_local.h" #include #include typedef struct vehicleState_s { float origin[ 3 ]; float velocity[ 3 ]; int groundEntityNum; qboolean walking; qboolean groundPlane; trace_t groundTrace; int entityNum; float desired_dir[ 2 ]; qboolean hit_obstacle; float hit_origin[ 3 ]; float obstacle_normal[ 3 ]; qboolean useGravity; } vehicleState_t; typedef struct vmove_s { vehicleState_t *vs; float frametime; float desired_speed; int tracemask; int numtouch; int touchents[ 32 ]; float mins[ 3 ]; float maxs[ 3 ]; } vmove_t; typedef struct gridpoint_s { Vector origin; Vector neworigin; Vector origindelta; Vector changed; Vector newvel; gentity_t *groundentity; vmove_t vm; vehicleState_t vs; } gridpoint_t; class cMoveGrid : public Class { public: gridpoint_t *GridPoints; private: vmove_t v; float orientation[ 3 ][ 3 ]; int m_iXRes; int m_iYRes; int m_iZRes; public: cMoveGrid( int x, int y, int z ); virtual ~cMoveGrid(); void SetOrientation( float( *v)[ 3 ] ); void SetMoveInfo( vmove_t *vm ); void CalculateBoxPoints( void ); gridpoint_t *GetGridPoint( int x, int y, int z ); void Move( void ); qboolean CheckStuck( void ); void GetMoveInfo( vmove_t *vm ); void Archive( Archiver& arc ); }; inline void cMoveGrid::Archive ( Archiver& arc ) { arc.ArchiveInteger( &m_iXRes ); arc.ArchiveInteger( &m_iYRes ); arc.ArchiveInteger( &m_iZRes ); arc.ArchiveRaw( &v, sizeof( vmove_t ) ); arc.ArchiveVec3( orientation[ 0 ] ); arc.ArchiveVec3( orientation[ 1 ] ); arc.ArchiveVec3( orientation[ 2 ] ); if( arc.Loading() ) { if( GridPoints ) { if( m_iXRes != 3 && m_iYRes != 3 && m_iZRes != 1 ) { gi.Free( GridPoints ); GridPoints = ( gridpoint_t * )gi.Malloc( sizeof( gridpoint_t ) * m_iXRes * m_iYRes * m_iZRes ); } } } } #endif