#include "lightstyleclass.h" #include "g_local.h" #include "archive.h" //////////////////////// // // LIGHTSTYLE REPOSITORY // //////////////////////// LightStyleClass lightStyles; CLASS_DECLARATION(Class, LightStyleClass, NULL) { { NULL, NULL } }; void LightStyleClass::SetLightStyle(int index, str style) { if ((index < 0) || (index >= MAX_LIGHTSTYLES)) { assert(0); return; } styles[index] = style; gi.SetLightStyle(index, style.c_str()); } void LightStyleClass::Archive(Archiver& arc) { int i; for (i = 0; i < MAX_LIGHTSTYLES; i++) { arc.ArchiveString(&styles[i]); if (arc.Loading() && styles[i].length()) { gi.SetLightStyle(i, styles[i].c_str()); } } }