/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __CL_UISERVERLIST_H__ #define __CL_UISERVERLIST_H__ class UIFAKKServerList : public UIListCtrl { protected: // need a new struct instead of gamespy void *m_serverList; bool m_bHasList; bool m_bLANListing; public: CLASS_PROTOTYPE( UIFAKKServerList ); bool m_bGettingList; bool m_bUpdatingList; protected: void SelectServer( Event *ev ); void ConnectServer( Event *ev ); qboolean KeyEvent( int key, unsigned int time ); void UpdateUIElement( void ); void RefreshServerList( Event *ev ); void RefreshLANServerList( Event *ev ); void CancelRefresh( Event *ev ); void NewServerList( void ); void MakeLANListing( Event *ev ); void UpdateServer( Event *ev ); static int ServerCompareFunction( const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname ); public: UIFAKKServerList(); void Draw( void ); void SortByColumn( int column ); }; #endif /* __CL_UISERVERLIST_H__ */