/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "q3files.h" //#include "surfaceflags.h" extern int q3_nummodels; extern dmodel_t *dmodels;//[MAX_MAP_MODELS]; extern int q3_numShaders; extern dshader_t *dshaders;//[Q3_MAX_MAP_SHADERS]; extern int q3_entdatasize; extern char *dentdata;//[Q3_MAX_MAP_ENTSTRING]; extern int q3_numleafs; extern dleaf_t *dleafs;//[Q3_MAX_MAP_LEAFS]; extern int q3_numplanes; extern dplane_t *dplanes;//[Q3_MAX_MAP_PLANES]; extern int q3_numnodes; extern dnode_t *dnodes;//[Q3_MAX_MAP_NODES]; extern int q3_numleafsurfaces; extern int *dleafsurfaces;//[Q3_MAX_MAP_LEAFFACES]; extern int q3_numleafbrushes; extern int *dleafbrushes;//[Q3_MAX_MAP_LEAFBRUSHES]; extern int q3_numbrushes; extern dbrush_t *dbrushes;//[Q3_MAX_MAP_BRUSHES]; extern int q3_numbrushsides; extern dbrushside_t *dbrushsides;//[Q3_MAX_MAP_BRUSHSIDES]; extern int q3_numLightBytes; extern byte *q3_lightBytes;//[Q3_MAX_MAP_LIGHTING]; extern int q3_numGridPoints; extern byte *q3_gridData;//[Q3_MAX_MAP_LIGHTGRID]; extern int q3_numVisBytes; extern byte *q3_visBytes;//[Q3_MAX_MAP_VISIBILITY]; extern int q3_numDrawVerts; extern drawVert_t *drawVerts;//[Q3_MAX_MAP_DRAW_VERTS]; extern int q3_numDrawIndexes; extern int *drawIndexes;//[Q3_MAX_MAP_DRAW_INDEXES]; extern int q3_numDrawSurfaces; extern dsurface_t *drawSurfaces;//[Q3_MAX_MAP_DRAW_SURFS]; extern int q3_numFogs; extern dfog_t *dfogs;//[Q3_MAX_MAP_FOGS]; extern char dbrushsidetextured[MAX_MAP_BRUSHSIDES]; void Q3_LoadBSPFile(struct quakefile_s *qf); void Q3_FreeMaxBSP(void); void Q3_ParseEntities (void);